Warlock Talent Tree

Core Talents

Talent CP Prerequisites
Eldritch Invocations 5 1 Warlock Branch Talent
Pact Boon 15 2nd Level Spells and Eldritch Invocations
Unchained 100 10th Level Spells and 6 Warlock Talents

Eldritch Invocations

Cost: 5 Character Points
Prerequisite: 1 Warlock Talent

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

You gain an Eldritch Invocation of your choice. As you gain Character Points, you may purchase additional Invocations. If an Eldritch Invocation has prerequisites, then you must meet them to learn it. You can learn the Invocation at the same time that you meet its prerequisites.

Additionally, when you gain a new talent in this class or a spellcasting talent, you can choose one of the Invocations that you know and replace it with another Invocation that you could learn, provided that they share the same Character Point cost.

Pact Boon

Cost: 15 Character Points
Prerequisite: 2nd Level Spells and Eldritch Invocations

Your otherworldly patron bestows a gift upon you for your loyal service.

You gain one of the following features of your choice.

Pact of the Blade

You can use an action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time that you create it (see the Weapons section for weapon options). You gain +1d to hit with this weapon while you wield it. The weapon counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases to be your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Pact of the Chain

You learn the Find Familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Pact of the Talisman

Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails a d20 roll, they can roll an additional d20, potentially turning the roll into a success. This benefit can be used a number of times equal to your spellcasting ability modifier and all expended uses are restored when you finish a long rest.

If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.

Pact of the Tome

Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose any three cantrips from the arcane or divine list. While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the arcan spell list, they are nonetheless arcane spells for you.

If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Unchained

Cost: 100 Character Points
Prerequisite: 10th Level Spells and 125 Points of Warlock Talents

You have grown beyond mortal limits. Your spellcasting ability score increases by 4, and your maximum for this score also increases by 4.

Warlock Talent Tree Branches


Table of contents