Four Elements

You follow a tradition that teaches you to harness the elements. When you focus your chi, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Many members of this tradition dedicate themselves to a single element, but a talented few can weave the elements together.

Many monks of this tradition tattoo their bodies with representations of their chi powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains and cresting waves.

Elemental Speciality

When you take your first talent in this branch, you choose an element as your preferred element. Each element has an opposing element: air vs earth and water vs fire. Your preferred and opposed elements do not change any effects or bonuses received from talents within the branch. When you choose your preferred Element, future branch talents that require a choice of element are affected in the following ways:

  • Talents that require a choice of elemental specialisation can be taken multiple times, each time gaining access to the benefits of a new element. If a prerequisite talent has an elemental specialisation, you must have that element chosen already to take the new talent with the same specialisation.
  • After you choose your preferred element with your first talent, the CP cost is doubled for talents that specialise in your opposed element.

Talents

Talent CP Prerequisites
Elemental Conduit 5 Chi
One with the Elements 10 Elemental Conduit and 4 other Monk Talents
Elemental Soul 35 One with the Elements and 8 other Monk Talents
Avatar of the Elements 40 Elemental Soul and 12 other Monk Talents
Master of the Eight Gates 40 Elemental Conduit, One with the Elements, and 12 other Monk Talents

Elemental Conduit

Cost: 5 Character Points

Your fundamental teaching holds that channeling the elements is not so much a matter of mastery and control, but instead allowing yourself to become a medium of expression. Through this expression, you learn to project the elements as you would extensions of your body.

Choose an element from the list below. When you hit a target with an Unarmed Strike, you add a bonus effect for the chosen element. If you have taken this talent multiple times, you can choose which elemental effect is used, but no more than one effect can be added to each Strike.

  • Fire: The target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using an action to make a DC 10 Dexterity check to extinguish the flames.
  • Air: You can choose to push a target 5 feet in a direction of your choice, or knock them Prone. You may also choose to deal no damage. If you do, the target is pushed 5 feet and knocked Prone.
  • Water: The target is Slowed until the end of your next turn
  • Earth: You can change the damage type of your Unarmed Strike to piercing rather than bludgeoning. On a hit, the target is Staggered until the end of their next turn

One with the Elements

Cost: 10 Character Points
Prerequisite: Elemental Conduit and 4 Other Monk Talents

Your attunement to the elements affects your body, mind and soul. Choose an element from the list below. You gain the benefit associated with it. If you take this talent multiple times with different elements, you can change the benefit by meditating as part of a short rest.

  • Air: Your movement speed increases by 10 feet. Additionally, your Leap distance increases by 15 feet horizontally and 5 feet vertically.
  • Water: You gain a swim speed equal to your movement speed and are not affected by difficult terrain caused by ice or similar surface-level effects.
  • Earth: You gain Tremorsense (30 feet). If you already have Tremorsense from another source, it becomes a precise sense.
  • Fire: You gain resistance to fire and lightning damage.

Elemental Soul

Cost: 35 Character Points
Prerequisite: One with the Elements and 8 Other Monk Talents

Your connection to the four elements grows to masterful harmony with your soul. When you attack using your Elemental Conduit, your Unarmed Strikes also gain the following benefits.

  • Fire: Your reach is increased by 10 feet and you deal half damage to an additional target that you choose within 5 feet of the first. You may your Wisdom modifier to the persistent fire damage.
  • Air: Your reach is increased by 15 feet and your forced movement can affect up to two additional targets of your choice within 10 feet of the primary target. Additionally, you can move up to 10 feet once per turn after successfully hitting a target with a Strike. This movement does not provoke attacks of opportunity.
  • Water: Your reach is increased by 10 feet. If a target was Slowed when this attack hits, they are now Grappled as ice begins to encase their body with each successful attack. A Grappled target becomes Restrained and a Restrained target becomes Pinned.
  • Earth: Your reach increases by 5 feet and a successful Strike against a Staggered or Slowed target immediately knocks them Prone. Additionally, when you take the Dodge or Guard actions, you create an earthen barrier in an open space within 5 feet of you or the target of your Guard action. The barrier has 5 DR and stamina equal to your Wisdom score. This barrier cannot move and provides standard cover. Any damage that exceeds the shield’s stamina is transferred to the target immediately behind it.

Avatar of the Elements

Cost: 40 Character Points
Prerequisite: Elemental Soul (4 elemental specialties) and 12 other Monk Talents

Your connection with the elemental forces is absolute. Your soul is bonded to each of the elements so closely that they are now one and the same. You may spend 1 Action and 2 chi points to enter an empowered state and gain the benefits listed below. This state can be sustained for 1 Chi point at the start of subsequent turns to a maximum duration of 1 minute.

  • You gain a flying speed equal to your movement speed.
  • Your reach with Elemental Conduit and Elemental Soul is increased by 5 feet and you add your Wisdom modifier to the damage of these attacks.
  • You gain resistance to physical, elemental and poison damage.
  • The area within 10 feet of you becomes difficult terrain

Master of the Eight Gates

Cost: 40 Character Points
Prerequisite: Elemental Conduit (4 Elemental Specialties), One with the Elements (4 Elemental Specialties) and 12 Other Monk Talents

You have achieved a transcendent enlightenment that allows you to touch energies in the souls of others. You gain resistance to holy, profane, and decay damage. Additionally, you can spend 1 action to perform one of the following effects a number of times per long rest equal to your Wisdom modifier:

  • Make an Unarmed Strike against a target. On a hit, the target cannot cast spells until they finish a long rest.
  • If you take the Dodge or Guard actions, the next effect against you that deals elemental, holy, profane, decay, or poison damage automatically misses.