Goblin
Small Humanoid (Goblinoid), Neutral Evil
Defences
STR: 9, DEX: 12, CON: 10, INT: 10, WIS: 9, CHA: 9
+1 parry bonus vs. melee attacks (Scimitar, Buckler)
Stamina: 20 (d6 Recovery Die)
Damage Reduction: 1, +1 vs.
(Leather Armour)
Ability Scores
STR: 8 (-1), DEX: 14 (+2), CON: 10 (+0), INT: 10 (+0), WIS: 8 (-1), CHA: 8 (-1)
Speed: 22 feet
Actions
Scimitar: Melee Weapon Attack, 2d20kh1+2 to hit, reach 5 ft., one creature. Hit: 1d6+2 slashing damage.
Self Shortbow: Ranged Weapon Attack, 2d20kh1+2 to hit, (strength 7, two-handed), range 90 ft., one creature. Hit: 1d6+2 piercing damage (ammunition 20, brutal 1).
Buckler Bash: Melee Weapon Attack, 2d20kh1+2 to hit, reach 5 ft., one creature. Hit: 3 bludgeoning damage.
Special Abilities
Nimble Escape: One time per turn, the goblin can Hide, or Step as a free action.
Proficiencies
- Armour. Training
- Weapons. Blades (Trained), Bows (Trained), Simple Weapons (Trained)
- Languages. Goblin (Native) and one other common language (Accented)
Senses
- Awareness 9 (1d20)
- Low-Light Vision (60 ft.)
Goblin Boss
Small Humanoid (Goblinoid), Neutral Evil
Defences
STR: 10, DEX: 12, CON: 10, INT: 10, WIS: 9, CHA: 10
+1 parry bonus vs. melee attacks (Scimitar, Buckler)
Stamina: 20 (d6 Recovery Die)
Damage Reduction: 4, +1 vs.
, Coverage: 5-10 (Chain Shirt, Leather Armour)
Coverage: 4, 5-10
Ability Scores
STR: 10 (+0), DEX: 14 (+2), CON: 10 (+0), INT: 10 (+0), WIS: 8 (-1), CHA: 10 (+0)
Speed: 24 feet
Actions
Scimitar: Melee Weapon Attack, 2d20kh1+2 to hit, reach 5 ft., one creature. Hit: 1d6+2 slashing damage.
Javelin: Ranged Weapon Attack, 2d20kh1 to hit, range 30 ft., one creature. Hit: 1d6+2 piercing damage (sharp 1).
Buckler Bash: Melee Weapon Attack, 2d20kh1+2 to hit, reach 5 ft., one creature. Hit: 3 bludgeoning damage.
Special Abilities
Nimble Escape: One time per turn, the goblin boss can Hide, or Step as a free action.
Redirect Attack: The first time each round that a creature that the goblin boss can see targets it with an attack, choose another goblin within 5 feet of the goblin boss. The two goblins swap places and the chosen goblin becomes the target instead.
Proficiencies
- Armour. Training
- Weapons. Blades (Trained), Bows (Trained), Simple Weapons (Trained)
- Languages. Goblin (Native) and one other common language (Accented)
Senses
- Awareness 9 (1d20)
- Low-Light Vision (60 ft.)