Stargazer

Instead of focusing their attention on the land and animals around them, Stargazers study the heavenly bodies that move through the skies. These druids look to connect how the movement of the stars and the moon affects events on the lands below. They are often sought out by others to gain their insight as an oracle or soothsayer.

Stargazers also like to keep records of their findings. However, their archives are typically more esoteric in nature - rock formations, runes and carvings that have been secreted away in caverns, underground libraries, or other locations to ensure that their knowledge is kept safe.

Branch Features

Branch Spells

Once you can cast spells of the corresponding level, you may spend character points equal to twice the spell’s level to have that spell always prepared. Spells bought in this manner don’t count against the number of spells that you can prepare.

If you have a branch spell that doesn’t appear on the Divine Spell List, that spell is nevertheless a divine spell for you.

Spell Level Spells Cost
1st Comprehend Languages, Guiding Bolt 2 Character Points per Spell
2nd Augury, Enhance Ability 4 Character Points per Spell
3rd Remove Curse, Haste 6 Character Points per Spell
4th Divination, Guardian of Faith 8 Character Points per Spell
5th Legend Lore, Wall of Stone 10 Character Points per Spell

Bonus Equipment

You have created map of your findings of the stars. Its form is determined by rolling on the table below, or by choosing one.

d6 Map Form
1 A scroll covered with depictions of constellations
2 A stone tablet with fine holes drilled through it
3 A speckled owlbear hide, tooled with raised marks
4 A collection of maps bound in an ebony cover
5 A crystal that projects starry patterns when placed before a light
6 Glass disks that depict constellations

Your map is a tiny object and can be used as a focus for casting your spells. If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest and destroys the previous map.

While holding the map, you have the following benefits:

  • You know the Guidance cantrip.
  • You have a separate pool of mana that you can draw upon to cast Guiding Bolt. This pool is equal to your spellcasting attribute modifier. A Guiding Bolt cast in this way can be upcast no higher than your usual maximum spell level. The pool is replinished when you finish a long rest.

Talents

Talent CP Prerequisites
Summon the Stars 5 -
Wheel of Fortune 20 3rd Level Spells and Summon the Stars
The Magician 30 5th Level Spells and Wheel of Fortune
The Moon 50 7th Level Spells and The Magician

Summon the Stars

Cost: 5 Character Points
Actions: 1

You call upon the stars to grant you their knowledge and power.

You can expend 1 mana and choose which constellation you summon from the list below. A small representation of the starry formation floats near you in your space, but is neither a creature or an object. While they exists, the stars produce bright light in a 10-foot radius and dim light for an additional 10 feet.

The constellation lasts for 10 minutes. It ends early if you dismiss it (no action required), become incapacitated, die, use this talent again, or use your Wild Shape.

The Chariot. A brave warrior riding The Chariot springs into action. As part of the action when you first summon this constellation and using 1 action on your subsequent turns while it lasts, you can make a ranged spell attack, launching a shard of a star, against one creature within 60 feet of you. On a hit, the attack deals 1d8 + your spellcasting attribute modifier in sacred damage.

The Empress. The Empress brings you nurturing abundance when called. Whenever you cast a spell using mana that restores stamina to a creature, you or another creature within 30 feet of you can regain stamina equal to 1d8 + your spellcasting attribute modifier.

The High Priestess. The High Priestess desires to share her sacred knowledge and strength of mind. When you make an Intelligence or a Wisdom check you can treat a roll of 9 or lower on the d20 as a 10. Additionally, you gain a bonus to your Constitution defense equal to you spellcasting attrbute modifier in attempts to break your concentration on a spell.

Wheel of Fortune

Cost: 20 Character Points
Prerequisite: 3rd Level Spells and Summon the Stars
Action: Free

You seek guidance from the stars for sings of what the next day may bring.

Whenever you finish a long rest, roll a die. You gain access to the below based on whether you rolled and even or odd number on the die:

Boon (even). Once per round, as a free action on your turn, you may grant a creature that you can see within 30 feet of you +1d to their next attack roll or skill check.

Doom (odd). Once per round, as a free action on your turn you may grant a creature that you can see within 30 feet of you -1d to their next attack roll or skill check.

You can use this free action a number of times equal to your spellcasting attribute modifier. You regain all expended uses when you finish a long rest.

The Magician

Cost: 30 Character Points
Prerequisite: 5th Level Spells and Wheel of Fortune

The constellation of The Magician represents raw power and inspiration.

This constellation is summoned in addition to the constellation chosen by your Summon the Stars talent. The 1d8 of The Chariot and The Empress becomes 2d8. While The High Priestess is active, you have a flying speed of 20 feet and can hover.

Additionally, at the start of your turn you may change the constellation chosen from your Summon the Stars without the need to spend mana (no action required).

The Moon

Cost: 50 Character Points
Prerequisite: 7th Level Spells and The Magician

Like an eclipse, The Moon passes between you and your attacker.

While your Summon the Stars is active, you gain resistance to bludgeoning, piercing and slashing damage.