Unarmed Weapons
Damage types are represented by icons:
for bludgeoning,
for piercing and
for slashing damage.
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|---|---|---|---|---|---|
| Dagger, punch | 2 gp | +1 | 1 lb. | — | Brutal, close, concealed, finesse, light |
| Gauntlet, clawed | 5 gp | +1 | 1 lb. | — | Close, finesse, light, vicious, worn |
| Unarmed strike | — | 1 | — | — | Non-lethal |
Fighting unarmed when untrained is particularly dangerous and provokes an attack of opportunity, while expertise, or even mastery of unarmed techniques makes them significantly more effective:
- A creature with expert proficiency in unarmed strikes increases their base damage to 1d4.
- A creature with master proficiency in unarmed strikes increases their base damage to 1d6.
The damage die size increases from unarmed expertise and mastery do apply to the damage die of natural weapons. For example, the damage die of a longtooth shifter’s fangs increases from 1d6 to 1d8.