Guardian Ancestor

Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a guardian ancestor barbarian rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.

Barbarians who draw on their guardian ancestors can better fight to protect their tribes and their allies. In order to cement ties to their guardian ancestors, these barbarians cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.

Talents

Talent CP Prerequisites Barbarian Talents Required
Ancestral Protectors, Lesser 5 - -
Spirit Shield, Lesser 10 Ancestral Protectors, Lesser and 4 Other Barbarian Talents 5
Consult the Spirits 15 Spirit Shield, Lesser and 7 Other Barbarian Talents 8
Ancestral Protectors 5 Ancestral Protectors, Lesser and 7 Other Barbarian Talents 8
Spirit Shield 5 Spirit Shield, Lesser and 7 Other Barbarian Talents 8
Vengeful Ancestors 35 Consult the Spirits and 10 Other Barbarian Talents 11
Ancestral Protectors, Greater 10 Ancestral Protectors and 10 Other Barbarian Talents 11
Spirit Shield, Greater 5 Spirit Shield and 10 Other Barbarian Talents 11

Ancestral Protectors, Lesser

Cost: 5 Character Points
Prerequisite: Rage

When you enter your rage, a spectral warrior appears to defend you and your allies.

While you are raging, the first time each round that you or an ally that you can see within 10 feet of you is targeted by an attack, the target receives +1d to its defences vs that attack.

On your turn (or when you roll initiative), you can declare a specific creature to trigger this ability, or to not use it for the next round. This effect can only trigger once per round. The effect on the target ends early if your rage ends.

Spirit Shield, Lesser

Cost: 10 Character Points
Prerequisite: Ancestral Protectors and 4 Other Barbarian Talents

The guardian spirits that aid you can provide supernatural protection to those you defend.

While you are raging, the first time each round that you or an ally that you can see within 30 feet of you takes damage from an attack, that damage is reduced by 2d6.

On your turn (or when you roll initiative), you can declare a specific creature to trigger this ability, or to not use it for the next round. This effect can only trigger once per round. The effect on the target ends early if your rage ends.

This increases to 3d6 when you take your 3rd Guardian Ancestor talent and to 4d6 when you take your 4th Guardian Ancestor talent.

Consult the Spirits

Cost: 20 Character Points
Prerequisite: Spirit Shield and 7 Other Barbarian Talents

You gain the ability to consult with your ancestral spirits.

You can cast the augury and clairvoyance spells as rituals, without using mana or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.

Ancestral Protectors

Cost: 5 Character Points
Prerequisite: Ancestral Protectors, Lesser and 7 Other Barbarian Talents

The range of your Ancestral Protectors increases to 15 feet.

Spirit Shield

Cost: 5 Character Points
Prerequisite: Spirit Shield, Lesser and 7 Other Barbarian Talents

The damage reduction of your Spirit Shield increases to 3d6.

Vengeful Ancestors

Cost: 35 Character Points
Prerequisite: Consult the Spirits and 10 Other Barbarian Talents

Your ancestral spirits grow powerful enough to retaliate.

When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of sacred damage equal to the damage that your Spirit Shield prevents.

Ancestral Protectors, Greater

Cost: 10 Character Points
Prerequisite: Ancestral Protectors and 10 Other Barbarian Talents

You can now protect every ally within range using your Ancestral Protectors. Each ally can benefit from its effect only once per round for the first attack against them.

Spirit Shield, Greater

Cost: 5 Character Points
Prerequisite: Spirit Shield and 10 Other Barbarian Talents

The damage reduction of your Spirit Shield increases to 4d6.