Giant Talents
Some enhance their martial prowess using supernatural power from an ancient practice that originated with giants. Whether you learned this from a sage, or met a giant in person, you likely learned your methods first or second hand from such a giant.
| Talent | CP | Prerequisites |
|---|---|---|
| Giant’s Might | 15 | Giantkin -or- Transmutation Training |
| Great Stature | 25 | Giant’s Might |
| Towering Giant | 30 | Great Stature |
Giant’s Might
Cost: 15 Character Points
Prerequisite: Giantkin -or- Transmutation Training
Actions: 1
You have learned how to imbue yourself with the might of giants.
You magically gain the following benefits, which last for 1 minute:
- If you are smaller than Large, you become Large, along with anything that you are wearing. If you lack the room to become Large, your size doesn’t change.
- You have +1d on Strength checks and defences.
- Your weapon attacks deal an extra 1dM damage.
Once you have used this feature, you cannot use it again until you complete a long rest.
Great Stature
Cost: 20 Character Points
Prerequisite: Giant’s Might
The magic of the giants permanently alters you.
When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll. You also count as one size larger when determining the weight that you can push, pull, drag, or lift.
The extra damage that you deal with your Giant’s Might feature increases to 2dM and you can use your Giant’s Might feature again after completing a short rest.
Towering Giant
Cost: 80 Character Points
Prerequisite: Great Stature
You learn how to amplify your transformation.
The extra damage that you deal with the Giant’s Might feature increases to 3dM and you can use your Giant’s Might feature again after completing a breather.
When you use that feature, your size can increase to Huge. While you are that size, your reach increases by 5 feet.