Necromancy

Fashion the Chimera

5th level Necromancy (Ritual)
Casting Time: 1 Minute
Range: Touch
Components: V, S, M
Duration: Instantaneous

Take the body of a dead man and lay the corpse of an animal upon it. Only then may you cast this spell. The two bodies fuse in a way of your choosing. The new creature is risen as a chimera that will faithfully serve you. It has as half the stamina as you, and has one aspect of the animal that it is fused with, such as an eagle’s wings, a lion’s claws, or a shark’s water breath. If the chimera is ever exorcised, it dies instantly.

Keep Dead the Dead

5nd level Necromancy (Ritual)
Casting Time: 1 Minute
Range: Touch
Components: V, S, M (The blood of a wounded creature.)
Duration: Instantaneous

Gather the blood of a dead creature and imbibe it when you cast this spell. The creature’s soul cannot ever inhabit this body, as it will turn to sour soil upon death, unfit for the hosting of a soul.

Raise Dead

Raise Dead can be cast as a ritual.

Upon Me I Bestow the Strength of the Dead

5th level Necromancy
Casting Time: 2 Actions
Range: Self
Components: V, S, M (The skull of a fighter.)*
Duration: Sustained, up to 1 minute

You may only cast this spell while having the skull of a fighting-man in your inventory. You gain their Strength score and weapon proficiencies, as well as the ability to use all armour and shields for the duration.

Walk Again, Those Countless Dead

5th level Necromancy (Ritual)
Casting Time: 1 Minute
Range: Touch
Components: V, S, M (Flesh from the face of a dead man.)
Duration: Instantaneous

You call forth the dead to serve you. Roll 1d6 to determine the number of undead that you can raise. Note that the skeletons or dead bodies must be available in order to animate them. The spell lasts until dispelled or the animated dead are done away with.

At Higher Levels: When you cast this spell using 6 or more mana, the number of undead that you can raise increases by 1d6 for every point of mana beyond the fifth.