Fighter Talent Tree
Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. There are those who learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Lords of the battlefield, fighters are a disparate lot. Whether they train with many weapons, or just one, perfect the uses of armour, learn the fighting techniques of exotic masters, or study the art of combat, all to shape themselves into living weapons. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters and rousing the hearts of armies. Soldiers, knights, hunters and artists of war, fighters are unparalleled champions. Woe to those who dare to stand against them.
Core Talents
| Talent | CP | Prerequisites |
|---|---|---|
| Combat Superiority | 5 | - |
| Cunning Strategist | 5 | Combat Superiority |
| Action Surge | 10 | Cunning Strategist |
| Maneuver Versatility | 15 | Combat Superiority |
| Know Your Enemy | 25 | Cunning Strategist |
| Indomitable I | 30 | Know Your Enemy |
| Indomitable II | 50 | Indomitable |
| Indomitable III | 60 | Indomitable II |
| Master of Combat | 100 | Indomitable III |
Combat Superiority
Cost: 5 Character Points
You learn one maneuver of your choice. Many maneuvers enhance an attack in some way. You may only use one maneuver per turn.
You may take this talent multiple times.
Cunning Strategist
Cost: 5 Character Points
Prerequisite: Combat Superiority
One time per turn you can perform the one of the following as a free action:
- Aid
- Guard
- Overrun
- Seek
- Make a Tumble check
- Make a Command an Animal check for your mount to use the Strike action
Action Surge
Cost: 10 Character Points
Prerequisite: Cunning Strategist
You can push yourself beyond your normal limits for a moment.
On your turn, you can take an additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
You can take this talent up to four times, allowing you to use it multiple times before a rest, but no more than twice on the same turn.
Maneuver Versatility
Cost: 15 Character Points
Prerequisite: Combat Superiority
You can use multiple maneuvers per round. You can still use only one maneuver per attack and you may only use each maneuver once per round.
Know Your Enemy
Cost: 25 Character Points
Prerequisite: Cunning Strategist
If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in regards to two of the following characteristics of your choice:
- Strength score
- Dexterity score
- Constitution score
- Strength or Dexterity Defence
- Damage Reduction
- Current Stamina
- Total talents (if any)
- Total Warrior talents (if any)
Indomitable I
Cost: 30 Character Points
Prerequisite: Know Your Enemy
The first attack to hit you after each long rest must be rerolled and use the lower result.
Indomitable II
Cost: 50 Character Points
Prerequisite: Indomitable I
The first attack to hit you after each short rest must be rerolled and use the lower result.
Indomitable III
Cost: 60 Character Points
Prerequisite: Indomatable II
The first attack to hit you after each breather must be rerolled and use the lower result.
Master of Combat
Cost: 100 Character Points
Prerequisite: Indomitable III
You are the master of combat.
Your Strength or Dexterity score increases by 2, and your Constitution score increases by 2. Your maximum for those scores also increases by 2.
Additionally, when you roll your martial die as part of a manuever, you may take the maximum possible result.