Tempest

Gods whose portfolios include the Tempest domain govern storms, sea, and sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.

Branch Features

Branch Spells

Once you can cast spells of the corresponding level, you may spend character points equal to twice the spell’s level to have that spell always prepared. Spells bought in this manner don’t count against the number of spells that you can prepare.

If you have a branch spell that doesn’t appear on the Divine Spell List, that spell is nevertheless a divine spell for you.

Spell Level Spells Cost
1st Fog Cloud, Thunderwave 2 Character Points per Spell
2nd Gust of Wind, Shatter 4 Character Points per Spell
3rd Call Lightning, Sleet Storm 6 Character Points per Spell
4th Control Water, Ice Storm 8 Character Points per Spell
5th Destructive Wave, Insect Plague 10 Character Points per Spell

Talents

Talent CP Prerequisites
Wrath of the Storm 5 -
Destructive Wrath - Channel Divinity
Thunderbolt Strike 20 3rd Level Spells and Wrath of the Storm
Stormborn 80 8th Level Spells and Thunderbolt Strike

Wrath of the Storm

Cost: 5 Character Points
Actions: Free
Trigger: You are hit by an attack from a creature within 5 feet of you.

You can thunderously rebuke attackers.

Make an evocation attack roll vs the Dexterity defence of a creature within 5 feet of you that hit you with an attack within the last round. On a hit, it takes 1d8 electric damage and 1d8 sonic damage, or half as much on a miss.

You can use this feature a number of times equal to your spellcasting ability modifier and you regain all expended uses when you finish a long rest.

Destructive Wrath

Prerequisite: Channel Divinity and Wrath of the Storm

You wield the power of the storm with unchecked ferocity.

Before you roll electric or sonic damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.

If the damage is from a spell cast by you, then you must expend mana equal to the spell’s level to activate your channel divinity.

Thunderbolt Strike

Cost: 20 Character Points
Prerequisite: 3rd Level Spells and Wrath of the Storm

When you deal electric damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

Stormborn

Cost: 80 Character Points
Prerequisite: 8th Level Spells and Thunderbolt Strike

You have a flying speed equal to your current walking speed whenever you are not underground or indoors.