Conditions

The results of various checks might apply conditions to you or, less often, an item. Conditions change your state of being in some way. You might be gripped with fear or made faster by a spell or magic item. One condition represents what happens when a creature successfully drains your blood or life essence, while others represent creatures’ attitudes toward you and how they interact with you.

Conditions are persistent; when you’re affected by a condition, its effects last until the stated duration ends, the condition is removed, or terms dictated in the condition cause it to end. The rules for conditions are summarised below and described in full here.

Blinded: You’re unable to see.

Broken: This item can’t be used for its normal function until repaired.

Clumsy: You can’t move as easily or gracefully as usual.

Concealed: Fog or similar obscuration makes you difficult to see and target.

Confused: You attack indiscriminately.

Controlled: Another creature determines your actions.

Dazzled: Everything is concealed to you.

Deafened: You’re unable to hear.

Doomed: With your soul in peril, you are now closer to death.

Drained: Blood loss or something similar has leached your vitality.

Dying: You’re slipping closer to death.

Encumbered: You’re carrying more weight than you can manage.

Enfeebled: Your strength has been sapped away.

Fascinated: You are compelled to focus your attention on something.

Fatigued: Your defences are lower and you can’t use exploration activities while traveling.

Flat-Footed: You’re unable to defend yourself to your full capability.

Fleeing: You must run away.

Friendly: An NPC with this condition has a good attitude toward you.

Frightened: Fear makes you less capable of attacking and defending.

Grabbed: A creature, object, or magic holds you in place.

Helpful: An NPC with this condition wants to assist you.

Hidden: A creature you’re hidden from knows your location but can’t see you.

Hostile: An NPC with this condition wants to harm you.

Immobilised: You can’t move.

Indifferent: An NPC with this condition doesn’t have a strong opinion about you.

Invisible: Creatures can’t see you.

Observed: You’re in plain view.

Paralysed: Your body is frozen in place.

Persistent Damage: You keep taking damage every round.

Petrified: You’ve been turned to stone.

Prone: You’re lying on the ground and easier to attack.

Quickened: You get an extra action each turn.

Restrained: You’re tied up and can’t move, or a grappling creature has you pinned.

Sickened: You’re sick to your stomach.

Slowed: You lose actions each turn.

Stunned: You can’t use actions.

Stupefied: You can’t access your full mental faculties, and you have trouble casting spells.

Unconscious: You’re asleep or knocked out.

Undetected: A creature you’re undetected by doesn’t know where you are.

Unfriendly: An NPC with this condition doesn’t like you.

Unnoticed: A creature is entirely unaware you’re present.

Wounded: You’ve been brought back from the brink of death but haven’t fully recovered.