Treat Wounds

Manipulate
Required Proficiency: Trained
Requirements: Healer’s Kit

You spend 10 minutes treating one living creature (targeting yourself, if you so choose). Afterward, the target cannot benefit from the treat wounds action for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).

The medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the stamina that they regain from treat wounds.

The result of your medicine check determines how much stamina the target regains.

Critical Success: The target rolls 2dR to recover stamina

Success: The target rolls 1dR to recover stamina

Critical Failure: The target rolls 1dR and loses that much stamina.