Tangling Weapons

Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.

Name Cost Damage Weight Str/Dex Properties
Lasso 1 sp 5 lb. 9 Break, finesse, restraining (body/legs), tangle, thrown 10
Net 1 gp 3 lb. 9 Break, finesse, restraining (all/hand/legs), thrown 5
Whip 1 gp 1 2 lb. 9 Disarm, finesse, non-lethal, reach, restraining (hand/legs), tangle, trip
Spiked Whip 5 gp 1d4 3 lb. 9 Disarm, finesse, reach, restraining (hand/legs), tangle, trip, vicious
Barbed Net 20 gp 1d4 6 lb. 9 As the net, plus: ongoing (1), tangle, vicious
Light Chain 15 gp 1d6 5 lb. 9 Break, disarm, finesse, reach, restraining (hand/body/legs), tangle, trip, two-handed
Spiked Chain 25 gp 1d8 10 lb. 11 Break, disarm, finesse, ongoing (1), reach, restraining (hand/body/legs), tangle, trip, two-handed, vicious
Flail 8 gp 1d8 2 lb. 11 Disarm, tangle, trip, versatile, vicious
Heavy Flail 15 gp 1d10 5 lb. 13 Disarm, tangle, trip, two-handed, unwieldy, vicious
Dorn-Dergar 50 gp 1d10 7 lb. 15 Disarm, exotic (dwarf), reach, tangle, trip, two-handed, unwieldy, vicious