Impersonate

Concentrate, Exploration, Manipulate, Secret
Actions: Special
Required Proficiency: Untrained
Requirements: Disguise Kit

You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a disguise kit, but a simpler, quicker disguise might do the job if you’re not trying to imitate a specific individual, at the GM’s discretion.

In most cases, creatures only have a chance to detect your deception if they use the seek action vs your passive deception. If you attempt to directly interact with someone while disguised, the GM rolls this secretly instead. If you’re disguised as a specific individual, the GM might give creatures you interact with a bonus or penalty based on how well they know the person that you’re imitating, or the GM might roll a secret perception check even if you aren’t directly interacting with others.

Success: You trick the creature into thinking that you’re the person you’re disguised as. You might have to attempt a new check if your behaviour changes.

Failure: The creature can tell that you’re not who you claim to be.

Critical Failure: The creature can tell that you’re not who you claim to be and it recognises you, if it would know you without a disguise.