Evocation

Booming Blade

Evocation Cantrip
Casting Time: 2 Actions
Range: Self
Components: S, M (A melee weapon.)
Duration: 1 round

You cause your weapon to be sheathed in booming energy.

You brandish the weapon used in the spell’s casting and make a melee weapon attack with it against one target. On a hit, the target suffers the weapon attack’s normal effects and becomes surrounded by thunderous energy. If the target willingly moves 5 feet or more before the beginning of your next turn, the target takes 1d8 + your spellcasting ability modifier sonic damage and the spell ends.

When you gain the Potent Cantrips feature, the melee attack deals an extra 1d8 sonic damage on a hit, and the damage the target take for moving increases to 2d8 + your spellcasting attribute modifier.

Dancing Lights

Evocation Cantrip
Casting Time: 2 Actions
Range: 120 Feet
Components: V, S, M (A bit of phosphorus or wychwood, or a glowworm.)
Duration: Concentration, up to 1 minute

You create a handful of small lights that bob through the air.

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As an action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.

When you learn the Potent Cantrips feature, the number of lights created increases to 8.

Eldritch Blast

Evocation Cantrip
Casting Time: 2 Actions
Range: 120 Feet
Components: V, S
Duration: Instantaneous

A beam of crackling energy bestowed upon you by your patron streaks toward your foe.

Make a ranged evocation attack against a target that you can see within range. On a hit, the target takes 1d10 + your spellcasting ability modifier damage - type of damage is determine by your choice of patron.

When you learn the Potent Cantrips feature, instead of this spell dealing one additional die of damage, you make an additional ranged evocation attack. This second attack can be at the same target or a different target within range.

Fire Bolt

Evocation Cantrip
Casting Time: 2 Actions
Range: 120 Feet
Components: V, S
Duration: Instantaneous

You hurl a mote of fire.

Make a ranged evocation attack against a target that you can see within range. On a hit, the target takes 1d10 + your spellcasting ability modifier fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

Frostbite

Evocation Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Instantaneous

You cause numbing frost to form.

Make an evocation attack roll vs the Constitution defence of one creature that you can see within range. On a hit, the target takes 1d6 + your spellcasting ability modifier cold damage and has -1d on the next weapon attack roll that it makes before the end of its next turn.

Green-Flame Blade

Evocation Cantrip
Casting Time: 2 Actions
Range: Self
Components: S, M (A melee weapon.)
Duration: Instantaneous

Your weapon is covered in a green flame that can leap to another nearby foe.

You brandish the weapon used in the spell’s casting and make a melee weapon attack with it against one creature. On a hit, the target suffers the weapon attack’s normal effects and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

When you gain the Potent Cantrips feature, the target of the melee attack takes an additional 1d8 fire damage on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier.

Light

Evocation Cantrip
Casting Time: 2 Actions
Range: Touch
Components: V, M (A firefly or phosphorescent moss.)
Duration: 1 Hour

You cause an object to shine brightly and illuminate your surroundings.

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, you must hit with an evocation attack roll vs that creature’s Dexterity defence. Otherwise the creature avoids the spell.

You can create a permanent light by casting this spell on the same object every day for one year.

When you learn the Potent Cantrips feature, the radius which the light is shed is increased to 40 feet for both the bright and dim light.

Lightning Lure

Evocation Cantrip
Casting Time: 2 Actions
Range: 15 Feet
Components: V
Duration: Instantaneous

You create a rope of lightning that pulls your target closer to you then delivers a shock them.

Make an evocation attack roll vs the Strength defence of one target that you can see within range. On a hit, it is pulled up to 10 feet in a straight line towards you and then takes 1d8 + your spellcasting ability modifier electric damage if it is within 5 feet of you.

Ray of Frost

Evocation Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Instantaneous

A frigid beam of blue-white light slows down attackers.

Make a ranged evocation attack against a target that you can see within range. On a hit, it takes 1d8 + your spellcasting ability modifier cold damage, and its speed is reduced by 10 feet until the start of your next turn.

Sacred Flame

Evocation Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Instantaneous

Flame-like radiance descends from the heavens.

Make an evocation attack roll vs the Dexterity defence of a target that you can see within range. On a hit, the target takes 1d8 + your spellcasting ability modifier sacred damage. The target gains no benefit from cover for this attack.

Shock

Evocation Cantrip
Casting Time: 2 Actions
Range: 120 feet
Components: V, S
Duration: Instantaneous

You hurl a spark of lightning at a creature or object.

Make a ranged evocation attack against a target that you can see within range. On a hit, the target takes 1d10 + your spellcasting attribute modifier electric damage.

Shocking Grasp

Evocation Cantrip
Casting Time: 2 Actions
Range: Touch
Components: V, S
Duration: Instantaneous

Reaching out, you deliver a jolt to the system of a creature causing them to sieze up and allowing you to slip away.

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee evocation attack against a target that you see within range. You have +1d on the attack roll if the target is wearing armour made of metal. On a hit, the target takes 1d8 + your spellcasting ability modifier electric damage, and it can’t make attacks of opportunity or take other free actions until the start of its next turn.

Thunderclap

Evocation Cantrip
Casting Time: 2 Actions
Range: 5 Feet
Components: S
Duration: Instantaneous

You emit a burst of thunderous energy.

Make an evocation attack roll vs the Constitution defence of each creature other than you within range. On a hit, a creature takes 1d6 + your spellcasting ability modifier sonic damage. The sound from this spell can be heard up to 100 feet away.

Touch of Combustion

Evocation Cantrip
Casting Time: 2 Actions
Range: Touch
Components: V, S, M
Duration: Instantaneous

You set a creature alight with fire that can spread to others.

Make a melee evocation attack against a target you can see within range. On a hit, the target ignites in a violent burst of flame, dealing 1d6 + your spellcasting ability modifier fire damage and setting the target on fire. On your next turn, make an evocation attack vs the Dexterity defence of all creatures adjacent to the original target. On a hit, they take 1d4 fire damage.

Word of Radiance

Evocation Cantrip
Casting Time: 2 Actions
Range: 5 Feet
Components: V, M (A holy symbol.)
Duration: Instantaneous

You utter a divine word and burning radiance erupts from you.

Make an evocation attack roll vs the Dexterity defence of each creature of your choice within range. On a hit, a creature takes 1d6 + your spellcasting ability modifier sacred damage.