Identify Magic

Concentrate, Exploration, Secret
Actions: Special
Required Proficiency: Trained

Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check (see table below for magic items). Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. A spell cast at higher level doesn’t increase the DC to identify it.

Critical Success: You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.

Success: For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect’s name and what it does. You can’t try again in hopes of getting a critical success.

Failure: You fail to identify the magic and can’t try again for 1 day.

Critical Failure: You misidentify the magic as something else of the GM’s choice.

Item Rarity Arcana Check DC
Common 15
Uncommon 17
Rare 20
Very Rare 22
Legendary 25