Dragonkin

Born of dragons, the dragonkin walk proudly through a world that greets them with fearful incomprehension. Some dragonkin are faithful servants to true dragons, others form the ranks of soldiers in great wars and many others find themselves adrift, with no clear calling in life.

Dragonkin are draconic humanoids that stand erect on two feet, although most lack wings. They are tall and strongly built, often standing close to six-and-a-half feet tall and weighing three hundred pounds or more, with coloured scales that match those of the draconic family from which they are descended. Their hands and feet bear strong, talon-like claws.

See the Arden campaign setting for more details on dragonkin in the world of Arden.

Features

Your draconic heritage manifests in a variety of features that you share with other dragonkin.

Attribute Score Increase

Your Strength score rises by 2.

Breath Weapon

As an action you can exhale destructive energy. Your phenotype determines the size, shape, and damage of the exhalation.

When you use your breath weapon, make a trained Constitution attack roll vs each creature in the area. The defence that the target uses is determined by your draconic ancestry. On a hit, a creature takes damage according to the phenotype table, or half as much damage on a miss.

You can use your breath weapon a number of times equal to your Constitution modifier. The number of uses resets when you complete a short or a long rest.

Damage Resistance

You have resistance to the damage type associated with your phenotype.

Dragon Senses

You have infravision. Additionally, scent is an imprecise sense for you with a range of 30 feet.

Phenotypes

You are descended from a specific colour of dragon. Choose one type from the table below:

Dragon Type Damage Breath Weapon
Gold 4d6 Fire 15 ft. cone
(Dexterity defence)
Silver 4d6 Cold 15 ft. cone
(Constitution defence)
Bronze 6d4 Electric 5 by 30 ft. line
(Dexterity defence)
Copper 3d8 Corrosive 5 by 30 ft. line
(Dexterity defence)
Brass 4d6 Fire 5 by 30 ft. line
(Dexterity defence)
Red 4d6 Fire 15 ft. cone
(Dexterity defence)
Blue 6d4 Electric 5 by 30 ft. line
(Dexterity defence)
Green 3d8 Poison 15 ft. cone
(Constitution defence)
Black 3d8 Corrosive 5 by 30 ft. line
(Dexterity defence)
White 4d6 Cold 15 ft. cone
(Constitution defence)
Amethyst 2d12 Profane 30 ft. range, 5 ft. sphere
(Constitution defence)
Emerald 6d4 Sonic 30 ft. range, 5 ft. sphere
(Constitution defence)
Ruby 2d12 Psychic 30 ft. range, 5 ft. sphere
(Constitution defence)
Sapphire 2d12 Sacred 30 ft. range, 5 ft. sphere
(Wisdom defence)
Topaz 2d12 Energy 30 ft. range, 5 ft. sphere
(Constitution defence)

Your breath weapon and damage resistance are determined by your phenotype, as shown in the table above.