Escape

Attack
Actions: 1

You attempt to escape from being grabbed, immobilised, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Make an unarmed attack against the DC of the effect. This is typically the unarmed skill of a creature grabbing you, the passive sleight of hand score of a creature who tied you up, the spell skill for a spell effect, or the listed Escape DC of an object, hazard, or other impediment.

Critical Success: You get free and remove the grabbed, immobilised and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.

Success: You get free and remove the grabbed, immobilised and restrained conditions imposed by your chosen target.

Critical Failure: You don’t get free and you can’t attempt to Escape again until your next turn.