Lie

Auditory, Concentrate, Linguistic, Mental, Secret
Actions: Special
Required Proficiency: Untrained
Requirements: None

You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single deception check vs the passive perception of every creature that you are trying to fool. The GM might give them a bonus or penalty based on the situation and the nature of the lie that you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies. Some lies are so big that it’s impossible to get anyone to believe them.

At the GM’s discretion, if a creature initially believes your lie, it might later attempt an insight check later to sense motive against your deception roll to realise that it’s a lie. This usually happens if the creature discovers enough evidence to counter your statements.

Success: The target believes your lie.

Failure: The target doesn’t believe your lie and gains +1d against your attempts to lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.