Eloquence

Eloquence bards master the art of oratory. Persuasion is regarded as a high art and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.

Talents

Talent CP Prerequisites
Unsettling Words 5 Bardic Performance
Universal Speech 10 20 CP of Other Bard Talents
Unfailing Inspiration 10 Unsettling Words and 20 CP of Bard Talents
Infectious Inspiration 50 Unfailing Inspiration, Universal Speech and 70 CP of Bard Talents

Unsettling Words

Bardic Performance
Cost: 5 Character Points

You can spin words laced with magic that unsettle a creature and cause it to doubt itself.

Choose one creature that you can see within 60 feet of you. The next attack roll made vs that creature before the start of your next turn gains +1d.

Universal Speech

Cost: 5 Character Points
Actions: 1
Prerequisite: 20 CP of Bard Talents

You have gained the ability to make your speech intelligible to any creature.

Choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For the next hour, the chosen creatures can magically understand you, regardless of the language that you speak.

Once you use this feature, you can’t use it again until you finish a long rest.

Unfailing Inspiration

Cost: 10 Character Points
Prerequisite: Bardic Perforamnce: Unsettling Words and 20 CP of Bard Talents

Your inspiring words are so persuasive that others feel driven to succeed.

When a creature uses one of your Bardic Inspiration dice and the roll fails, the creature can keep the Bardic Inspiration die.

Infectious Inspiration

Cost: 50 Character Points
Prerequisite: Unfailing Inspiration, Universal Speech and 70 CP of Bard Talents

When you successfully inspire someone, the power of your eloquence can now spread to someone else.

Once per round, when a creature within 60 feet of you uses one of your bardic inspiration and the roll succeeds, a different creature (other than yourself) that can hear you within 60 feet of you can receive a bardic inspiration die without expending any of your bardic inspiration uses.

You can use this talent a number of times equal to your Charisma modifier and you regain all expended uses when you finish a long rest.