Paladin Talent Tree

Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.

Core Talents

Talent CP Prerequisites
Divine Sense 5 -
Lay on Hands 5 -
Divine Smite 10 10 CP of Paladin Talents
Divine Health 5 20 CP of Paladin Talents
Find Steed 4 20 CP of Paladin Talents
Aura of Protection 20 2nd Level Spells and 35 CP of Paladin Talents
Aura of Courage 30 3rd Level Spells and 80 CP of Paladin Talents
Greater Divine Smite 35 3rd Level Spells, Divine Smite and 110 CP of Paladin Talents
Cleansing Touch 50 4th Level Spells and 145 CP of Paladin Talents
Greater Auras 80 5th Level Spells and 260 CP of Paladin Talents
Paragon 50 5th Level Spells and 340 CP of Paladin Talents

Divine Sense

Cost: 5 Character Points
Actions: 1

You always have the Detect Evil spell prepared and it does not count against your number of spells prepared.

Additionally, as an action, you can concentrate on a single item or individual that you can see within 60 feet and determine if it is evil. If you spend 3 actions studying the target, you determine the strength of its aura. You can spread these actions across up to three consecutive rounds.

Lay on Hands

Cost: 5 Character Points

Your blessed touch can revitalise and heal.

You always have the Heal and Lesser Restoration spells prepared and they do not count against your number of spells prepared.

Divine Smite

Cost: 10 Character Points
Prerequisite: 10 CP of Paladin Talents

When you hit a creature with a melee weapon attack, you can expend mana to deal sacred damage to the target, in addition to the weapon’s damage. The extra damage is 1d8 per point of mana expended. The maximum amount of mana that you can spend is equal to the highest level of spells that you can cast. The damage increases by an additional 1d8 if the target is an undead or a fiend.

Divine Health

Cost: 5 Character Points
Prerequisite: 20 CP of Paladin Talents

Divine magic flowing through you makes you immune to disease.

Find Steed

Cost: 4 Character Points
Prerequisite: 20 CP of Paladin Talents

You learn the Find Steed spell. You always have it prepared and it doesn’t count against the number of spells that you can prepare each day.

Aura of Protection

Cost: 20 Character Points
Prerequisite: 2nd Level Spells and 35 CP of Paladin Talents

Whenever an attack targets you, or a friendly creature within 10 feet of you, the creature can use your spellcasting attribute modifier in place of the normal attribute modifier used for the defence that the attack targets. You must be conscious to grant this benefit.

Aura of Courage

Cost: 30 Character Points
Prerequisite: 3rd Level Spells and 80 CP of Paladin Talents

You and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

Greater Divine Smite

Cost: 35 Character Points
Prerequisite: 3rd Level Spells and 110 CP of Paladin Talents

You are so suffused with righteous might that all of your melee weapon strikes carry divine power within them.

Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 sacred damage.

Cleansing Touch

Cost: 50 Character Points
Prerequisite: 4th Level Spells and 145 CP of Paladin Talents
Actions: 1

You can end one spell on yourself or on one willing creature that you touch.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.

Greater Auras

Cost: 80 Character Points
Prerequisite: 5th Level Spells and 260 CP of Paladin Talents

The range of your auras increase to 30 feet.

Paragon

Cost: 50 Character Points
Prerequisite: 5th Level Spells and 340 CP of Paladin Talents

Your Strength or Dexterity (your choice) and Charisma scores increase by 2. Your maximum for these scores also increases by 2.

Paladin Talent Tree Branches


Table of contents