Champion
The champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows. Although often simple warriors who rely on mighty attacks and their own durability to overcome their enemies, some champions combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.
Talents
| Talent | CP | Prerequisites |
|---|---|---|
| Improved Critical | 15 | Combat Superiority |
| Remarkable Athlete | 25 | Improved Critical |
| Brutish Durability | 30 | Remarkable Athlete |
| Superior Critical | 65 | Brutish Durability |
| Survivor | 80 | Superior Critical |
Improved Critical
Cost: 15 Character Points
Prerequisite: Combat Superiority
Your attacks with weapons that you are proficient with deal maximum damage on roll of 19-20.
Remarkable Athlete
Cost: 25 Character Points
Prerequisite: Improved Critical
You may reroll any Strength, Dexterity, or Constitution check that you make that does not benefit from proficiency, but you must take the new result.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Brutish Durability
Cost: 30 Character Points
Prerequisite: Remarkable Athlete
Your toughness allows you to shrug off assaults that would devastate others.
Whenever you make a defence check or death saving throw, you benefit from +1d.
Superior Critical
Cost: 65 Character Points
Prerequisite: Brutish Durability
Your attacks with weapons that you are proficient with deal maximum damage on roll of 18-20.
Survivor
Cost: 80 Character Points
Prerequisite: Superior Critical
You attain the pinnacle of resilience in battle.
At the start of each of your turns in combat, you regain stamina equal to 1dR + your Constitution modifier. You don’t gain this benefit if you have 0 stamina, or if you have more than half of your maximum stamina remaining.