Champion

The champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows. Although often simple warriors who rely on mighty attacks and their own durability to overcome their enemies, some champions combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.

Talents

Talent CP Prerequisites
Improved Critical 15 Combat Superiority
Remarkable Athlete 25 Improved Critical
Brutish Durability 30 Remarkable Athlete
Superior Critical 65 Brutish Durability
Survivor 80 Superior Critical

Improved Critical

Cost: 15 Character Points
Prerequisite: Combat Superiority

Your attacks with weapons that you are proficient with deal maximum damage on roll of 19-20.

Remarkable Athlete

Cost: 25 Character Points
Prerequisite: Improved Critical

You may reroll any Strength, Dexterity, or Constitution check that you make that does not benefit from proficiency, but you must take the new result.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Brutish Durability

Cost: 30 Character Points
Prerequisite: Remarkable Athlete

Your toughness allows you to shrug off assaults that would devastate others.

Whenever you make a defence check or death saving throw, you benefit from +1d.

Superior Critical

Cost: 65 Character Points
Prerequisite: Brutish Durability

Your attacks with weapons that you are proficient with deal maximum damage on roll of 18-20.

Survivor

Cost: 80 Character Points
Prerequisite: Superior Critical

You attain the pinnacle of resilience in battle.

At the start of each of your turns in combat, you regain stamina equal to 1dR + your Constitution modifier. You don’t gain this benefit if you have 0 stamina, or if you have more than half of your maximum stamina remaining.


This site uses Just the Docs, a documentation theme for Jekyll.