Brawler
Most fighters require weapons. However, brawlers are their own weapon.
Talents
| Talent | CP | Prerequisites |
|---|---|---|
| Moxie | 5 | Combat Superiority |
| Bloodied But Unbowed | 10 | Combat Superiority |
| Haymaker | 15 | Bloodied But Unbowed |
| Moxie Fuelled Fists | 10 | Moxie |
| Down But Not Out | 30 | Haymaker |
| Unbreakable | 65 | Down But Not Out |
| Fighting Spirit | 80 | Unbreakable |
Moxie
Cost: 5 Character Points
Prerequisite: Combat Superiority
Your experience laying the beatdown on others has given you moxie that you can channel in the midst of battle.
You can expend mana to fuel the following moxie abilities:
Brace Up
Actions: 1
You can spend 1 mana to brace for attacks. You gain temporary stamina equal to 1dR + your constitution modifier.
The Old One-Two
Actions: Free
Immediately after you take the Strike action, you may spend 1 mana to make an unarmed melee attack as a free action. This attack is subject to the multiattack penalty.
Stick and Move
Actions: Free
You can spend 1 mana to perform a Fight Dirty, Grapple, Shove, or Stride action as a free action. Any attack made is subject to the multiattack penalty.
Bloodied But Unbowed
Cost: 10 Character Points
Prerequisite: Combat Superiority
Actions: Free
If, over the course of the last round, you took damage that reduced you to half your maximum stamina or less, then, as a free action at the start of your turn, you may choose to gain temporary stamina equal to 1dR + your constitution modifier. Additionally, you regain all expended mana.
You cannot use this feature again until you finish a short or long rest.
Haymaker
Cost: 15 Character Points
Prerequisite: Bloodied But Unbowed
Before you make a Strike with an unarmed or improvised weapon, you can declare that you are swinging wild haymakers. You make all attack rolls until the end of this turn with -1d. However, when you deal damage with an improvised weapon or unarmed Strike, you do not roll the weapon’s damage die, but instead use the maximum die result.
Moxie Fuelled Fists
Cost: 10 Character Points
Prerequisite: Moxie
Your Unarmed Strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
Down But Not Out
Cost: 30 Character Points
Prerequisite: Haymaker
When you use your Bloodied But Unbowed talent, you can choose to add 1dM to your damage with unarmed attacks and improvised weapons for the next minute.
You can use this feature again after you complete a long rest.
Unbreakable
Cost: 65 Character Points
Prerequisite: Down But Not Out
Whenever you are hit by an attack, you can spend 1 mana to make it miss instead.
Fighting Spirit
Cost: 80 Character Points
Prerequisite: Unbreakable
When you are reduced to 0 Stamina, you can choose to regain half of your maximum Stamina and half of your maximum mana. However, you also gain a level of exhaustion.
You cannot use this feature again until you finish a long rest.