Brawler

Most fighters require weapons. However, brawlers are their own weapon.

Talents

Talent CP Prerequisites
Moxie 5 Combat Superiority
Bloodied But Unbowed 10 Combat Superiority
Haymaker 15 Bloodied But Unbowed
Moxie Fuelled Fists 10 Moxie
Down But Not Out 30 Haymaker
Unbreakable 65 Down But Not Out
Fighting Spirit 80 Unbreakable

Moxie

Cost: 5 Character Points
Prerequisite: Combat Superiority

Your experience laying the beatdown on others has given you moxie that you can channel in the midst of battle.

You can expend mana to fuel the following moxie abilities:

Brace Up

Actions: 1

You can spend 1 mana to brace for attacks. You gain temporary stamina equal to 1dR + your constitution modifier.

The Old One-Two

Actions: Free

Immediately after you take the Strike action, you may spend 1 mana to make an unarmed melee attack as a free action. This attack is subject to the multiattack penalty.

Stick and Move

Actions: Free

You can spend 1 mana to perform a Fight Dirty, Grapple, Shove, or Stride action as a free action. Any attack made is subject to the multiattack penalty.

Bloodied But Unbowed

Cost: 10 Character Points
Prerequisite: Combat Superiority
Actions: Free

If, over the course of the last round, you took damage that reduced you to half your maximum stamina or less, then, as a free action at the start of your turn, you may choose to gain temporary stamina equal to 1dR + your constitution modifier. Additionally, you regain all expended mana.

You cannot use this feature again until you finish a short or long rest.

Haymaker

Cost: 15 Character Points
Prerequisite: Bloodied But Unbowed

Before you make a Strike with an unarmed or improvised weapon, you can declare that you are swinging wild haymakers. You make all attack rolls until the end of this turn with -1d. However, when you deal damage with an improvised weapon or unarmed Strike, you do not roll the weapon’s damage die, but instead use the maximum die result.

Moxie Fuelled Fists

Cost: 10 Character Points
Prerequisite: Moxie

Your Unarmed Strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Down But Not Out

Cost: 30 Character Points
Prerequisite: Haymaker

When you use your Bloodied But Unbowed talent, you can choose to add 1dM to your damage with unarmed attacks and improvised weapons for the next minute.

You can use this feature again after you complete a long rest.

Unbreakable

Cost: 65 Character Points
Prerequisite: Down But Not Out

Whenever you are hit by an attack, you can spend 1 mana to make it miss instead.

Fighting Spirit

Cost: 80 Character Points
Prerequisite: Unbreakable

When you are reduced to 0 Stamina, you can choose to regain half of your maximum Stamina and half of your maximum mana. However, you also gain a level of exhaustion.

You cannot use this feature again until you finish a long rest.


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