Glamour

Glamour bards have mastered their craft in the vibrant realm of the Hedge or under the tutelage of someone who dwelled there. Tutored by satyrs, fey elves and other fey, these bards learn to use their magic to delight and captivate others.

Glamour bards are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Villainous glamour bards can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic glamour bards instead use this power to gladden the downtrodden and undermine oppressors.

Talents

Talent CP Prerequisites
Mantle of Inspiration 5 Bardic Performance
Enthralling Performance 5 Bardic Performance
Mantle of Majesty 20 Enthralling Performance and 20 CP of Bard Talents
Unbreakable Majesty 50 Mantle of Majesty and 70 CP of Bard Talents

Mantle of Inspiration

Bardic Performance
Cost: 5 Character Points
Prerequisite: Bardic Performance

You have the ability to weave a song of fey magic that imbues your allies with vigour and speed.

Using this bardic performance grants you an inspiring, wondrous appearance. Choose a number of creatures that you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier. Each of them gains 1dR temporary stamina. Once during the perforamnce, each target can use the Stride action without provoking attacks of opportunity.

Enthralling Performance

Bardic Performance
Cost: 5 Character Points
Prerequisite: Bardic Performance

You can charge your performance with seductive, fey magic.

To use this bardic performance you must spend 1 minute performing in an attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier. Make a Performance check vs the Wisdom defense of each target. If successful, the target is Charmed. While Charmed in this way, the target idolises you, speaks glowingly of you to anyone who talks to it and hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

On a miss, the target has no hint that you tried to charm it.

Once you use this performance, you can’t use it again until you finish a short or long rest.

Mantle of Majesty

Bardic Performance
Cost: 20 Character Points
Prerequisite: Enthralling Performance and 20 CP of Bard Talents

You gain the ability to cloak yourself in a fey magic that makes others want to serve you.

While performing, you can cast Command using 1 action without expending mana. You take on an appearance of unearthly beauty while performing until youu cease to sustain your performance (as if you were sustaining a spell).

Any creature charmed by you is automatically hit by the Command that you cast with this talent.

Once you use this performance, you can’t use it again until you finish a long rest.

Unbreakable Majesty

Cost: 50 Character Points
Actions: 1
Prerequisite: Mantle of Majesty and 70 CP of Bard Talents

Your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.

During any Bardic Performance, you can assume a magically majestic presence for 1 minute, until you stop performing, or until you are Incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma defense check with a DC equal to your passive Performance skill. On a failure, it can’t attack you on this turn and must choose a new target for its attack, or the attack is wasted. On a success, it can attack you on this turn, but you have +1d to hit it on your next turn.

Once you assume this majestic presence, you can’t do so again until you finish a short or long rest.