Coerce

Auditory, Concentrate, Emotion,, Linguistic, Mental
Actions: Special
Required Proficiency: Untrained
Requirements: None

With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute in conversation with a creature that you can see and that can either see or sense you. At the end of the conversation, attempt an Intimidation check against the target’s Charisma defense. The GM may determine that the context of the attempt warrants either a bonus or a penalty for you or the target.

Critical Success: The target gives you the information that you seek or agrees to follow your directives so long as they aren’t likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if they weren’t already unfriendly or hostile). However, the target is too scared of you to retaliate. At least in the short term.

Success: As critical success, but once the target becomes unfriendly, they might decide to act against you. For example, by reporting you to the authorities or assisting your enemies.

Failure: The target doesn’t do what you say and, if they were not already unfriendly or hostile, they become unfriendly.

Critical Failure: The target refuses to comply, becomes hostile if they weren’t already, and can’t be coerced by you for at least 1 week.