Diehard
The Diehard is a fighter who draws on an implacable fighting spirit to overcome enemies. A Diehard’s resolve is nearly unbreakable and the enemies in their path have two choices: yield or die fighting.
Talents
| Talent | CP | Prerequisites |
|---|---|---|
| Fighting Spirit | 15 | Combat Superiority |
| Tireless Spirit | 25 | Fighting Spirit |
| Strength Before Death | 30 | Tireless Spirit |
Fighting Spirit
Cost: 15 Character Points
Prerequisite: Combat Superiority
Actions: 1
Your intensity in battle can shield you and help you strike true.
You gain +1d on weapon attack rolls until the end of the current turn. When you do so, you also gain 1dR temporary stamina.
Once you use this feature, you must finish a short or long rest before you can use it again.
Tireless Spirit
Cost: 25 Character Points
Prerequisite: Fighting Spirit
The amount of temporary stamina granted by your Fighting Spirit increases to 2dR.
Additionally, you can now use your Fighting Spirit feature again after finishing a breather.
Strength Before Death
Cost: 30 Character Points
Prerequisite: Rapid Strike
Your fighting spirit can delay the grasp of death to protect your honour.
The amount of temporary stamina granted by your Fighting Spirit increases to 3dR.
Additionally, when you take damage that reduces you to 0 stamina and doesn’t kill you outright, you can delay falling unconscious. You immediately interrupt the current turn to take an extra turn.
You have 0 stamina during this extra turn, taking damage causes death saving throw failures as normal and three death saving throw failures will kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.
Once you use this feature, you can’t use it again until you finish a long rest.