Divination

Beast Bond

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Touch
Components: V, S, M (A bit of fur wrapped in cloth.)
Duration: Sustained, up to 10 minutes

You link your mind with an animal.

You establish a telepathic bond with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains +1d on attack rolls against any creature within 5 feet of you that you can see.

Comprehend Languages

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Self
Components: V, S, M (A ribbon with symbols of different languages written on it.)
Duration: 1 Hour

You attempt to understand a foreign language.

For the duration, you have +1d to skill checks to understand the literal meaning of any spoken language that you hear or any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.

At Higher Levels: When you cast this spell using 3 or more mana, you have an additional +1d to skill checks for every 2 points of mana above the 1st.

Detect Evil

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S, M (A divine focus.)
Duration: Sustained, up to 10 minutes

Your persistent gaze will unveil hidden evil.

You can sense the presence of evil in a 60 foot cone in front of you. The amount of information revealed depends on how long you study a particular area or subject.

  • 1st Round: Presence or absence of evil.
  • 2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
  • 3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

If you are of good alignment and the strongest evil aura’s power is overwhelming, you are stunned for 1 round and the spell ends.

Detect Evil and Good

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Self
Components: V, S
Duration: Sustained, up to 1 minute

Many creatures cannot hide from your eyes.

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

At Higher Levels. When you cast this spell using 2 or more mana, the duration increases to 1 hour. When you cast this spell using 3 or more mana, the spell no longer needs to be sustained. When you cast this spell using 4 or more mana, the duration increases to 8 hours.

Detect Magic

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Self (30-foot radius)
Components: V, S
Duration: Sustained, up to 10 minutes

You can see the color of magic.

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

At Higher Levels. When you cast this spell using 2 or more mana, the duration increases to 1 hour. When you cast this spell using 3 or more mana, the spell no longer needs to be sustained. When you cast this spell using 4 or more mana, the duration increases to 8 hours.

Detect Poison and Disease

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Self (30-foot radius)
Components: V, S, M (A yew leaf.)
Duration: Sustained, up to 10 minutes

You can sense the presence and location of poisons, poisonous creatures, and diseases.

For the duration, you can sense the presence of and you also identify the kind of poison, poisonous creature, or disease within range.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

At Higher Levels. When you cast this spell using 2 or more mana, the duration increases to 1 hour. When you cast this spell using 3 or more mana, the spell no longer needs to be sustained. When you cast this spell using 4 or more mana, the duration increases to 8 hours.

Identify

1st Level Divination (Ritual)
Casting Time: 1 Minute
Range: Touch
Components: V, S, M (A pearl worth at lease 100 gp and an owl feather.)
Duration: Instantaneous

Magical secrets become known to you.

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

Lesser Foresight

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Touch
Components: V, S, M (A hummingbird feather.)
Duration: 8 Hours

You grant the ability to sense attacks a split second before they happen.

You touch a willing creature who isn’t wearing armour. Until the spell ends, the gains +1d to its Dexterity defence vs melee and ranged attacks. The spell ends if the target dons armour or if you dismiss the spell using an action.

Speak with Animals

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Self
Components: V, S
Duration: 10 Minutes

Have you ever thought that your pet always looks like it has something to say?

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM’s discretion.

Tongue That Dream-Speaks

1st Level Divination (Ritual)
Casting Time: 2 Actions
Range: Touch
Components: V, S, M (A bronze dagger worth 1 gp.)
Duration: Instantaneous

Your dreams will reveal the meaning of a short passage you read in a foreign language.

Split your tongue with a bronze dagger (suffering 1d4 slashing damage) and read aloud a text before you. You need not understand the text or know the language and you have 1 round in which to read it. When you are done, sleep. In your dreams you will understand all that you read and wake with a tongue healed. This spell allows you to understand even the ciphered text of other spellbooks.