Conjuration

Beget the Nest of Crowns

2nd level Conjuration
Casting Time: 1 Action
Range: Self (300-foot radius)
Components: V, S, M (A crown of twigs and feathers.)
Duration: 8 hours

Birds without number cloud the skies and cover your movements.

Affix upon your brow a crown of twigs and feathers. A large flock of birds is summoned that swarm an area centered on you in a 300-foot radius. The area within the flock is considered heavily obscured and difficult terrain. All creatures inside the flock are considered deafened as sound is drowned by their chirping.

These birds swarm until somehow killed en masse, dispelled, or the crown is removed from your head.

This spell cannot be used indoors.

Find Steed

2nd level Conjuration (Ritual)
Casting Time: 10 minutes
Range: 30 Feet
Components: V, S
Duration: Instantaneous

You summon a spirit that assumes the form of an unusually intelligent, strong and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a Warhorse, a Pony, a Camel, an Elk, or a Mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6 and it gains the ability to understand one language of your choice that you speak.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell that you cast that targets only you also target your steed.

When the steed drops to 0 Stamina, it disappears, leaving behind no physical form. You can also dismiss your steed at any time using 1 action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its Stamina maximum. Whenever the mount disappears, it leaves behind any objects that it was wearing or carrying.

While your steed is within 1 mile of you, you can communicate with each other telepathically.

You can’t have more than one steed bonded by this spell at a time. Using 1 action, you can release the steed from its bond at any time, causing it to disappear.

At Higher Levels: When you cast this spell using 4 or more mana, the following can be summoned as your steed: a Griffon, a Pegasus, a Peryton, a Dire Wolf, a Rhinoceros, or a Saber-Toothed Tiger.

Misty Step

2nd level Conjuration
Casting Time: 1 Action
Range: Self
Components: V
Duration: Instantaneous

You disappear in a cloud of mist, teleporting up to 30 feet to an unoccupied space that you can see.

Move the Warlord’s Statue

2nd level Conjuration (Ritual)
Casting Time: 1 Minute
Range: Touch
Components: V, S, M
Duration: Sustained, up to 1 hour

A statue of animated stone constructs itself. It stands twice your height and is decorated and painted to mimic that of a famed warlord. It will follow in your footsteps for the spell’s duration, or until you use 1 action to command it to take one of the following actions:

  • Attack: The statue charges to strike. Make a melee conjuration attack against a target that you can see within 30 feet of the statue. On a hit, this attack deals 5d6 bludgeoning damage.
  • Defend: The statue interposes itself between you and your enemies. This counts as using the Raise Shield action, giving you a +3 shield bonus vs melee and ranged attacks until the start of your next turn.
  • Lift: The status will lift one thing weighing 500 lbs. or less and move it up to 30 feet.

After any of these acts, the statue will turn into mud and disintegrate.

Phantom Steed

2nd Level Conjuration (Ritual)
Casting Time: 10 Minutes
Range: 30 feet
Components: V, S
Duration: 8 Hours

You conjure a large, magical, equine creature that only you (or another medium or small creature that you choose) can ride. It appears on the ground in an unoccupied space of your choice within range. You may detrmine the creature’s appearance, but it must be clearly phantasmal in nature. It is equipped with a saddle, bit and bridle that vanish in a puff of smoke if carried more than 10 feet away from the steed.

The creature uses the statistics for a riding horse, except that it has a speed of 50 feet. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use 1 action to dismiss it or if the steed is reduced to 0 Stamina.

At Higher Levels. When you cast this spell using 3 or more mana, the steed’s speed increases by 10 feet for each mana point beyond the 2nd.