Dwarf

Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of invaders, such as orcs and goblins. More than any other race, dwarves have acquired a reputation as dour and humourless artisans of the earth. It could be said that their history shapes the dark disposition of many dwarves, for they reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins and other such horrors.

Age

Dwarves mature at the same rate as humans, up to the age of 12. After this point their mental development continues similarly to human children, but their physical development progresses only half as fast. The majority of dwarven puberty is complete at the age of 24 and they are considered ‘of age’ at 30. Although dwarves are capable of reproduction from around the age of 20, they typically start families between the age of 150 and 250. At the age of 250 a dwarf is considered middle-aged and elder dwarves are over 350 years old. The truly venerable live to be 450 or older. Very few dwarves live past 500.

Dwarves move Charisma to the set of attributes receiving penalties with age and Constitution to those receiving bonuses.

Age Bracket Age
Child <30 Years
Young Adult 30-99 Years
Adult 100-249 Years
Middle Aged 250-349 Years
Old 350-449 Years
Venerable >450 Years
Maximum Age 450 + 4d20 Years
First Class Talent Random Starting Age
Barbarian, Rogue, Sorcerer and Warlock 30 + 12d6 (42-102) Years
Bard, Fighter, Paladin and Ranger 30 + 14d6 (44-114) Years
Cleric, Druid, Monk and Wizard 30 + 20d6 (50-150) Years

Appearance

Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse. No one familiar with dwarves trusts a beardless dwarven man.

Features

Your dwarf character has an assortment of inborn features that are part and parcel of dwarven nature.

Attribute Score Increase

Your Constitution score rises by 2.

Hardy

You have +1d to your defences vs poison and resistance to poison damage.

Stability

While standing on the ground, you have +1d when resisting any attempt that would move you, or knock you prone.

Stone Sense

While you are standing on or touching a stone surface (natural or worked), you gain tremorsense (imprecise) out to 60 feet.

Phenotypes

Obsidian Dwarf

Obsidian dwarves originate from deep below the ground. These ashen-skinned dwarves are in some ways physically similar to other dwarves. However, obsidian dwarves are wiry and lean, with black eyes and bald heads. The males grow long, unkempt, gray beards.

Obsidian dwarf adventurers are rare. Check with your Game Master to see if you can play one.

Infravision

Accustomed to darkness, you benefit from infravision.

Sunlight Sensitivity

You have -1d on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Gender Base Height Height Modifier Base Weight Weight Multiplier
Male 3’9” +2d4”
(3’11” – 4’5”)
150 lbs. +(2d4 × 2d6) lbs.
(154 – 246 lbs.)
Female 3’7” +2d4”
(3’9” – 4’3”)
120 lbs. +(2d4 × 2d6) lbs.
(124 – 216 lbs.)

Speed

Subtract 5 feet from your base walking speed. However, your speed is never modified by armour or encumbrance.