Mage

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Medium Humanoid (Any Race), Any Alignment

Defences

STR: 9, DEX: 16ᵀ, CON: 10, INT: 19ᴱ, WIS: 17ᴱ, CHA: 10

Stamina: 22 (d6 Recovery Die)

Damage Reduction: 4, Coverage: 11-16 (Mage Armour)

Ability Scores

STR: 9 (-1), DEX: 14 (+2), CON: 11 (+0), INT: 17 (+3), WIS: 12 (+1), CHA: 11 (+0)

Speed: 20 feet

Actions

Dagger: Melee or Ranged Weapon Attack: 2d20kh1+2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+2 piercing or slashing damage (close).

Special Abilities

Spellcasting: The mage is a 5th-level spellcaster (21 mana). Its spellcasting ability is Intelligence (2d20kh1+3 to hit with spell attacks, spell skill 17). The mage has the following arcane spells prepared:

Cantrips (at will): 3, e.g. Fire Bolt, Mage Hand, Prestidigitation

1st level: 3, e.g. Mage Armour, Magic Missile, Shield

2nd level: 3, e.g. Earthen Grasp, Misty Step, Suggestion

3rd level: 3, e.g. Counterspell, Fireball, Fly

4th level: 3, e.g. Banishment, Greater Invisibility, Ice Storm

5th level: 3, e.g. Cone of Cold, Hold Monster, Telekinesis

Other

Skills: +1d to Arcana and History

Senses: Passive Perception 11

Languages: Any four languages