Psion
Awake to the psionic power within, a Psion is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes and barriers of mental force.
Talents
| Talent | CP | Prerequisites |
|---|---|---|
| Psionic Power | 15 | - |
| Telekinetic Adept | 25 | Psionic Power |
| Guarded Mined | 35 | Telekinetic Adept |
| Bulwark of Force | 65 | Guarded Mind |
| Telekinetic Master | 80 | Bulkwark of Force |
Psionic Power
Cost: 5 Character Points
You harbour a wellspring of psionic energy within yourself.
This energy is represented by your mana, which some of your powers expend when they are used, as specified in the power’s description. If your mana is exhausted and a power requires you spend mana to use it, then and you cannot use that power.
You regain all expended mana when you finish a long rest. In addition, as an action, you can regain one point of mana, but you cannot do so again until you finish a short or long rest.
You know the following psionic powers:
Protective Field
Actions: 1
You raise a momentary shield of telekinetic force.
Expend 1 mana to reduce the damage of the next attack to hit you, or a creature within 30 feet of you, by 1dP + your Intelligence modifier.
Psionic Strike
You can propel your weapons with psionic force.
Immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one mana to deal 1dP + your Intelligence modifier energy damage to the target.
Telekinetic Movement
Actions: 2
You can move an object, or creature, with your mind.
Target one loose object that is large or smaller, or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, then you can move it up to 30 feet to an unoccupied space that you can see. Alternatively, if it is a tiny object, then you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both.
Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend another point of mana to take it again.
Telekinetic Adept
Cost: 25 Character Points
Prerequisite: Psionic Power
You have mastered new ways to use your telekinetic abilities.
Psi-Powered Leap
Actions: 1
You can propel your body with your mind. You can Fly with speed equal to twice your walking speed until the end of the current turn. Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a point of mana to take it again.
Telekinetic Thrust
When you deal damage to a target with your Psionic Strike, compare the attack roll to the target’s strength defence. On a hit, you can knock the targert Prone, or move it up to 10 feet in any direction horizontally.
Guarded Mind
Cost: 30 Character Points
Prerequisite: Telekietic Adept
The psionic energy flowing through you has bolstered your mind.
You have resistance to psychic damage. Moreover, if you start your turn Charmed or Frightened, you can expend a point of mana and end every effect on yourself subjecting you to those conditions.
Bulwark of Force
Cost: 65 Character Points
Prerequisite: Guarded Mind
Actions: 1
You can shield yourself and others with telekinetic force.
You can choose a number of creatures, including yourself, up to your Intelligence modifier that you can see within 30 feet of you. Each of the chosen creatures is protected by half cover for 1 minute or until you’re incapacitated.
Once you take this action, you can’t do so again until you finish a long rest, unless you expend a point of mana to take it again.
Telekinetic Master
Cost: 80 Character Points
Prerequisite: Bulwark of Force
Your ability to move creatures and objects with your mind is matched by few.
You can cast the Telekinesis spell, requiring no components and your spellcasting ability for the spell is Intelligence. When you initially cast the spell and when you spend an action to Sustain it, you can Strike once with a weapon.
Once you cast the spell with this feature, you can’t do so again until you finish a long rest, unless you expend a point of mana to cast it again.