Spellblade

The archetypal Spellblade combines the martial mastery common to all fighters with the powers of magic. Spellblade use magical techniques similar to those practiced by many magical orders.

Talents

Talent CP Prerequisites
Weapon Bond 15 Combat Superiority
War Magic 25 Weapon Bond
Eldritch Strike 30 War Magic
Arcane Charge 65 Eldritch Strike and Action Surge
Mastered War Magic 80 Arcane Charge

Weapon Bond

Cost: 15 Character Points
Prerequisite: Combat Superiority

You learn a ritual that creates a magical bond between yourself and one weapon.

You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond, gaining the following benefits:

  • You can use this weapon as a spellcasting focus for your spells.
  • As long as you are conscious and wielding this weapon, you cannot be disarmed of it.
  • If it this weapon on the same plane of existence as you, you can summon it on your turn as an action required, causing it to teleport instantly to your hand. If you have a free hand, you catch the weapon. Otherwise, it lands at your feet.

You can have up to two bonded weapons and can summon both at the same time using the same action. If you attempt to bond with a third weapon, then you must break the bond with one of the other two.

War Magic

Cost: 25 Character Points
Prerequisite: Weapon Bond

Once per turn, when you use 2 or more actions to cast a single cantrip, you can make one Strike as a free action.

Eldritch Strike

Cost: 30 Character Points
Prerequisite: War Magic

You learn how to make your weapon strikes undercut a creature’s resistance to your spells.

When you hit a creature with a weapon attack, you have +1d to hit it with a spell that you cast before the end of your next turn.

Arcane Charge

Cost: 65 Character Points
Prerequisite: Eldritch Strike and Action Surge

You gain the ability to teleport your speed to an unoccupied space that you can see, when you use your Action Surge. You can teleport before or after the additional actions.

Mastered War Magic

Cost: 80 Character Points
Prerequisite: Arcane Charge

Once per turn, when you use 2 or more actions to cast a single spell, you can make one Strike as a free action.


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