Evoker (Wizard)

You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.

Branch Features

Evocations Savant

The time and cost of copying Evocations to your Spellbook is halved.

Bonus Spells

Once you can cast spells of a given level, select two spells of that spell level from the list below as bonus spells that are added to your Spellbook, as per the Arcane Spellcasting talent. Once you gain a bonus spell, you always know it and it doesn’t count against the number of spells that you know.

Spell Level Spells
1st Any two 1st level arcane evocations
2nd Any two 2nd level arcane evocations
3rd Any two 3rd level arcane evocations
4th Any two 4th level arcane evocations
5th Any two 5th level arcane evocations

Talents

Talent CP Prerequisites
Sculpt Spells 5 Spellbook
Potent Cantrip 20 3rd Level Spells and Sculpt Spells
Explosive Evocation 30 5th Level Spells and Potent Cantrip
Overchannel 50 7th Level Spells and Explosive Evocation

Sculpt Spells

Cost: 5 Character Points
Prerequisite: Spellbook Talent

You can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the amount of mana expended. Your evocation attacks automatically miss the chosen creatures and they take no damage, if they would normally take half damage on a miss.

Potent Cantrip

Cost: 20 Character Points
Prerequisite: 3rd Level Spells and Sculpt Spells

Whenever you make an attack with a damaging cantrip and all of the dice in your dice pool miss, you still deal damage equal to half of the normal damage to the target, as though one die had hit. The target is not affected by any other additional effects of that cantrip.

Explosive Evocation

Cost: 30 Character Points
Prerequisite: 5th Level Spells and Potent Cantrip

When you cast an evocation spell, if you roll the maximum value on any damage die, you may roll that die again and add the result to the total damage. If the additional roll is also the maximum value, you may repeat this process. This process continues until the maximum value is not rolled.

This feature applies only to damage dice that are actually rolled. It cannot be used in conjunction with any feature or effect that maximises a spell’s damage or sets a die to its maximum value without rolling.

Overchannel

Cost: 50 Character Points
Prerequisite: 7th Level Spells and Explosive Evocation

You can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time that you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.


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