Evocation
Booming Blade
Evocation Cantrip
Casting Time: 2 Actions
Range: Self
Components: S, M (A melee weapon.)
Duration: 1 Round
You cause your weapon to be sheathed in booming energy.
You brandish the weapon used in the spell’s casting and make a melee weapon attack with it against one target. On a hit, the target suffers the weapon attack’s normal effects and becomes surrounded by thunderous energy. If the target willingly moves 5 feet or more before the beginning of your next turn, the target takes 2d4 + your spellcasting ability modifier sonic damage and the spell ends.
Dancing Lights
Evocation Cantrip
Casting Time: 2 Actions
Range: 120 Feet
Components: V, S, M (A bit of phosphorus or wychwood, or a glowworm.)
Duration: Sustained, up to 1 minute
You create a handful of small lights that bob through the air.
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As an action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.
Eldritch Blast
Evocation Cantrip
Casting Time: 1 Action
Range: 120 Feet
Components: V, S
Duration: Instantaneous
A beam of crackling energy bestowed upon you by your patron streaks toward your foe.
Make a ranged evocation attack against a target that you can see within range. On a hit, the target takes the damage indicated below based upon your patron of choice plus your spellcasting modifier.
For each additional action you use when Casting the Spell, you can fire an additional beam at a different target, to a maximum of three beams targeting three different targets for 3 actions.
| Patron | Damage Die | Damage Type |
|---|---|---|
| The Archfey | 1d12 | Mental |
| The Celestial | 1d12 | Sacred |
| The Djinn - Fire | 2d6 | Fire |
| The Djinn - Earth | 1d8 ** | Corrosive |
| The Djinn - Air | 3d4 | Sonic |
| The Djinn - Water | 1d10 *** | Cold |
| The Fathomless | 1d10 *** | Cold |
| The Fiend | 2d6 or 1d12 | Fire or Profane |
| The Great Old One | 1d12 | Mental |
| The Hexblade | 1d12 | Energy |
| The Undead | 1d12 | Decay or Profane |
| The Undying | 1d12 | Energy |
** If you hit the target with this spell, the damage can apply to the stamina of the target or the integity of an item that the target is wearing or carrying. *** If the target takes damage from this spell, it’s speed is reduced by 10 feet until the beginning of your next turn
Fire Bolt
Evocation Cantrip
Casting Time: 2 Actions
Range: 120 Feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire.
Make a ranged evocation attack against a target that you can see within range. On a hit, the target takes 2d6 + your spellcasting ability modifier fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
Frostbite
Evocation Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form.
Make an evocation attack roll vs the Constitution defence of one creature that you can see within range. On a hit, the target takes 1d10 + your spellcasting ability modifier cold damage and has -1d on the next weapon attack roll that it makes before the end of its next turn.
Green-Flame Blade
Evocation Cantrip
Casting Time: 2 Actions
Range: Self
Components: S, M (A melee weapon.)
Duration: Instantaneous
Your weapon is covered in a green flame that can leap to another nearby foe.
You brandish the weapon used in the spell’s casting and make a melee weapon attack with it against one creature. On a hit, the target suffers the weapon attack’s normal effects and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The melee attack deals an extra 1d6 fire damage to the target on a hit and the second creature takes fire damage equal to 1d6 + your spellcasting attribute modifier.
Light
Evocation Cantrip
Casting Time: 2 Actions
Range: Touch
Components: V, M (A firefly or phosphorescent moss.)
Duration: 1 Hour
You cause an object to shine brightly and illuminate your surroundings.
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, you must hit with an evocation attack roll vs that creature’s Dexterity defence. Otherwise the creature avoids the spell.
You can create a permanent light by casting this spell on the same object every day for one year.
Lightning Lure
Evocation Cantrip
Casting Time: 2 Actions
Range: 15 Feet
Components: V
Duration: Instantaneous
You create a rope of lightning that pulls your target closer to you then delivers a shock them.
Make an evocation attack roll vs the Strength defence of one target that you can see within range. On a hit, it is pulled up to 10 feet in a straight line towards you and then takes 2d4 + your spellcasting ability modifier electric damage if it is within 5 feet of you.
Ray of Frost
Evocation Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Instantaneous
A frigid beam of blue-white light slows down attackers.
Make a ranged evocation attack against a target that you can see within range. On a hit, it takes 1d10 + your spellcasting ability modifier cold damage, and its speed is reduced by 10 feet until the start of your next turn.
Sacred Flame
Evocation Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends from the heavens.
Make an evocation attack roll vs the Dexterity defence of a target that you can see within range. On a hit, the target takes 1d12 + your spellcasting ability modifier sacred damage. The target gains no benefit from cover for this attack.
Shock
Evocation Cantrip
Casting Time: 2 Actions
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a spark of lightning at a creature or object.
Make a ranged evocation attack against a target that you can see within range. On a hit, the target takes 3d4 + your spellcasting attribute modifier electric damage.
Shocking Grasp
Evocation Cantrip
Casting Time: 2 Actions
Range: Touch
Components: V, S
Duration: Instantaneous
Reaching out, you deliver a jolt to the system of a creature causing them to sieze up and allowing you to slip away.
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee evocation attack against a target that you see within range. You have +1d on the attack roll if the target is wearing armour made of metal. On a hit, the target takes 2d4 + your spellcasting ability modifier electric damage, and it can’t make attacks of opportunity or take other free actions until the start of its next turn.
Thunderclap
Evocation Cantrip
Casting Time: 2 Actions
Range: 5 Feet
Components: S
Duration: Instantaneous
You emit a burst of thunderous energy.
Make an evocation attack roll vs the Constitution defence of each creature other than you within range. On a hit, a creature takes 2d4 + your spellcasting ability modifier sonic damage. The sound from this spell can be heard up to 100 feet away.
Touch of Combustion
Evocation Cantrip
Casting Time: 2 Actions
Range: Touch
Components: V, S, M
Duration: Instantaneous
You set a creature alight with fire that can spread to others.
Make a melee evocation attack against a target you can see within range. On a hit, the target ignites in a violent burst of flame, dealing 2d6 + your spellcasting ability modifier fire damage and setting the target on fire. On your next turn, make an evocation attack vs the Dexterity defence of all creatures adjacent to the original target. On a hit, they also take 2d6 fire damage.
Word of Radiance
Evocation Cantrip
Casting Time: 2 Actions
Range: 5 Feet
Components: V, M (A holy symbol.)
Duration: Instantaneous
You utter a divine word and burning radiance erupts from you.
Make an evocation attack roll vs the Dexterity defence of each creature of your choice within range. On a hit, a creature takes 1d12 + your spellcasting ability modifier sacred damage.