Lie

Auditory, Concentrate, Linguistic, Mental, Secret
Actions: Special
Required Proficiency: Untrained
Requirements: None

You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single deception check vs the passive perception of every creature that you are trying to fool. The GM might give them a bonus or penalty based on the situation and the nature of the lie that you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies. Some lies are so big that it’s impossible to get anyone to believe them.

At the GM’s discretion, if a creature initially believes your lie, it might later attempt an insight check later to sense motive against your deception roll to realise that it’s a lie. This usually happens if the creature discovers enough evidence to counter your statements.

Success: The target believes your lie.

Failure: The target doesn’t believe your lie and gains +1d against your attempts to lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.


This site uses Just the Docs, a documentation theme for Jekyll.