Hyenakin
Hyenakin are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.
Hyenakin Grunt
Medium Humanoid (Beastkin), Chaotic Evil
Defences
STR: 12, DEX: 11, CON: 10, INT: 8, WIS: 10, CHA: 8
+2 shield bonus vs. melee and ranged attacks (Wooden Shield)
Stamina: 33 (d8 Recovery Die)
Damage Reduction: 4, +3 vs. , Coverage: 8-10 (Padded Underlay, Hide Arms/Legs/Torso)
Ability Scores
STR: 14 (+2), DEX: 12 (+1), CON: 11 (+0), INT: 6 (-2), WIS: 10 (+0), CHA: 7 (-2)
Speed: 26 feet
Actions
Bite: Melee Weapon Attack: 2d20kh1+2 to hit, reach 5 ft., one creature. Hit: 1d4+2 piercing damage.
Spear: Melee or Ranged Weapon Attack: 2d20kh1+2 to hit (finesse, trip), reach 5 ft. or range 20 ft., one target. Hit: 2d3+2 piercing damage, or 2d3+3 piercing damage if used with two hands to make a melee attack (brace, brutal 1, mounted, sharp 1, versatile).
Recurve Composite Shortbow: Ranged Weapon Attack: 2d20kh1+1 to hit (strength 11, two-handed), range 300 ft., one target. Hit: 1d10+1 piercing damage (ammunition 20, brutal 1).
Dagger: Melee or Ranged Weapon Attack: 2d20kh1+2 to hit (finesse, light, reach 5 ft. or range 10 ft., one target. Hit: 2d2+2 slashing or piercing damage (close, concealed).
Special Abilities
Rampage: When the hyenakin reduces a creature to 0 stamina with a melee attack on its turn, then the gnoll can immdiately move up to half its speed and make a bite attack.
Proficiencies
- Armour: Training, Expertise
- Weapons: Bows (Trained), Simple Weapons (Trained), Unarmed (Trained)
- Languages: Beastkin (Native)
Senses
- Awareness 14 (2d20kh1)
- Low-Light Vision (60 ft.)
Hyenakin Warrior
Medium Humanoid (Beastkin), Chaotic Evil
Defences
STR: 17, DEX: 16, CON: 11, INT: 9, WIS: 11, CHA: 9
+2 shield bonus vs. melee and ranged attacks (Wooden Shield)
Stamina: 52 (d10 Recovery Die)
Damage Reduction: 6, +2 vs. , +1 vs. , Coverage: 1-2 8-10 (Padded Underlay, Chain Arms/Legs/Torso)
Ability Scores
STR: 16 (+3), DEX: 14 (+2), CON: 13 (+1), INT: 8 (-1), WIS: 12 (+1), CHA: 9 (-1)
Speed: 30 feet
Actions
Bite: Melee Weapon Attack: 3d20kh1+3 to hit, reach 5 ft., one creature. Hit: 1d4+3 piercing damage.
Battleaxe: Melee Weapon Attack: 2d20kh1+3 to hit (disarm, hooked), reach 5 ft.. Hit: 1d8+3 slashing damage, or 1d8+5 slashing damage if used with two hands (brutal 1, versatile).
Spear: Melee or Ranged Weapon Attack: 2d20kh1+3 to hit (finesse, trip), reach 5 ft. or range 20 ft., one target. Hit: 2d3+3 piercing damage, or 2d3+5 piercing damage if used with two hands to make a melee attack (brace, brutal 1, mounted, sharp 1, versatile).
Recurve Composite Shortbow: Ranged Weapon Attack: 2d20kh1+2 to hit (strength 11, two-handed), range 300 ft., one target. Hit: 1d10+2 piercing damage (ammunition 20, brutal 1).
Dagger: Melee or Ranged Weapon Attack: 2d20kh1+3 to hit (finesse, light, reach 5 ft. or range 10 ft., one target. Hit: 2d2+3 slashing or piercing damage (close, concealed).
Special Abilities
Rampage: When the hyenakin reduces a creature to 0 stamina with a melee attack on its turn, then the gnoll can immdiately move up to half its speed and make a bite attack.
Proficiencies
- Armour: Training, Expertise
- Weapons: Axes (Trained), Bows (Trained), Simple Weapons (Trained), Unarmed (Expert)
- Languages: Beastkin (Native)
Senses
- Awareness 16 (3d20kh1+1)
- Low-Light Vision (60 ft.)