Boar
This ill-tempered beast’s tiny, bloodshot eyes glare angrily above a mouth filled with sharp tusks.
Much more ill-tempered and dangerous than their domesticated kin, boars are omnivorous creatures common to temperate forests, although they are not unknown in tropical climes. Other variants exist as well, such as the particularly ugly warthogs that dwell in tropical plains and savannahs. Boars are often hunted for their flesh, which is considered delicious by most humanoids. Those who hunt boars often do so with a special spear fitted with a cross beam to prevent an impaled boar from pushing forward along the spear shaft to gore its tormentor.
The boar’s stubborn nature and habit of eating even bones makes it well suited as a pet for certain folk. Many thieves’ guilds keep boars for the disposal of bodies, while orc tribes let them run loose in their lairs, where they do a relatively good job at keeping these warrens clean of refuse.
A boar is four feet long and weighs 200 pounds.
Common Boar
Medium Beast, Unaligned
Defences
STR: 11, DEX: 10, CON: 11, INT: 6, WIS: 9, CHA: 7
Stamina: 36 (d8 Recovery Die)
Damage Reduction: 1 (Natural Armour)
Ability Scores
STR: 13 (+1), DEX: 11 (+0), CON: 12 (+1), INT: 2 (-4), WIS: 9 (-1), CHA: 5 (-3)
Speed: 34 feet
Actions
Tusk: Melee Weapon Attack: 2d20kh1+1 to hit, reach 5 ft., one target. Hit: 1d6+1 piercing damage.
Special Abilities
Charge: If the boar moves at least 20 feet straight towards a target and then hits it with a tusk attack on the same turn, then the target takes an extra 1d6 piercing damage. If the target is a creature and the attack roll hits its strength defence, then the creature is also knocked prone.
Relentless (Recharges after a Short or Long Rest): If the boar takes 7 damage or less that would reduce it to 0 Stamina, it is reduced to 1 Stamina instead.
Senses
- Awareness 9 (1d20-1)
Giant Boar
Large Beast, Unaligned
Defences
STR: 13, DEX: 10, CON: 13, INT: 6, WIS: 8, CHA: 7
Stamina: 64 (d10 Recovery Die)
Damage Reduction: 2 (Natural Armour)
Ability Scores
STR: 17 (+3), DEX: 10 (+0), CON: 16 (+3), INT: 2 (-4), WIS: 7 (-2), CHA: 5 (-3)
Speed: 37 feet
Actions
Tusk: Melee Weapon Attack: 2d20kh1+3 to hit, reach 5 ft., one creature. Hit: 2d6+3 piercing damage.
Special Abilities
Charge: If the boar moves at least 20 feet straight towards a target and then hits it with a tusk attack on the same turn, then the target takes an extra 2d6 piercing damage. If the target is a creature and the attack roll hits its strength defence, then the creature is also knocked prone.
Relentless (Recharges after a Short or Long Rest): If the boar takes 10 damage or less that would reduce it to 0 Stamina, it is reduced to 1 Stamina instead.
Senses
- Awareness 8 (1d20-2)