Fey Talents

Greater Fey Magic

Cost: See Table
Prerequisite: See Table

You learn one or more of the following spells. These spells are always prepared and do not count towards your number of spells known or prepared. You may take this talent multiple times.

Spell Cost Prerequisite
Misty Step 4 CP 2nd Level Spells
Dispel Magic 6 CP 3rd Level Spells
Dimension Door 8 CP 4th Level Spells
Mislead 10 CP 5th Level Spells

Beguiling Twist

Cost: 25 Character Points
Prerequisite: Fey Lineage

The magic of the Feywild guards your mind. You have +1d to your defences vs being Charmed or Frightened.

In addition, if you or a creature that you can see within 120 feet of you resisted being Charmed or Frightened since your last turn, then, as an action, you can make a charms attack vs the Wisdom defence of a different creature that you can see within 120 feet of you. On a hit, the target is Charmed or Frightened by you (your choice) for 1 minute. The target can make a Wisdom defence check vs your charms skill at the end of each of its turns, ending the effect on itself if successful.

Fey Reinforcements

Cost: 35 Character Points
Prerequisite: Beguiling Twist

The royal courts of the Feywild have blessed you with the assistance of fey beings: you know the Summon Fey spell. It doesn’t count against the number of spells that you know and you can cast it without a material component. You can also cast it once without spending mana, and you regain the ability to do so when you finish a long rest.

Whenever you start casting the spell, you can modify it so that it doesn’t have to be sustained. If you do so, the spell’s duration becomes 1 minute for that casting.

Misty Wanderer

Cost: 65 Character Points
Prerequisite: Fey Reinforcements

You can slip in and out of the Feywild to move in a blink of an eye: you can cast Misty Step without expending mana. You can do so a number of times equal to your Wisdom modifier and you regain all expended uses when you finish a long rest.

In addition, whenever you cast Misty Step, you can bring along one willing creature you can see within 5 feet of you. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space.


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