Chi Powers
| Chi Power | CP |
|---|---|
| Deflect Missiles | 5 |
| Flurry of Blows | 1 |
| Focused Aim | 5 |
| Iron Fist | 10 |
| Patient Defense | 1 |
| Quickened Healing | 2 |
| Step of the Wind | 1 |
| Stunning Strike | 10 |
Deflect Missiles
Cost: 5 Character Points
Each round, the first time that you are hit by a ranged weapon attack, you attempt to deflect the missile as a free action and the damage that you take from the attack is reduced by 1d10 + your Dexterity modifier.
If you reduce the damage to 0, then you can catch the missile, if it is small enough for you to hold in one hand and you have at least one hand free.
If you catch a missile that was shot at you, you can spend 1 chi point to, as a free action, immediately make a ranged chi attack with the weapon or piece of ammunition that you just caught. The missile is considered to have a normal range of 20 feet and a long range of 60 feet.
Flurry of Blows
Cost: 1 Character Points
Mana Cost: 1 Point
When you take the Strike action, you may spend 1 mana to ignore the multiple attack penalty.
Focussed Aim
Cost: 5 Character Points
Mana Cost: 1 Point
On your turn, you can spend 1 mana to add +1d to any attack roll that you make.
Iron Fist
Cost: 10 Character Points
Mana Cost: 1 Point
When you take the Strike action with an [unarmed strike](https://stormchaserroleplaying.com/stormchaserRPG/, you may spend 1 mana to increase the size of the damage die by 1 (e.g. 1d4 becomes 1d6, 1d6 becomes 1d8, 1d8 becomes 1d10, etc.).
Patient Defense
Cost: 1 Character Points
Mana Cost: 1 Point
You can spend 1 mana to Dodge using only a single action.
Quickened Healing
Cost: 2 Character Points
Mana Cost: Varies
You learn the Heal spell. You always have this spell prepared and it does not count against your number of spells prepared. If you do not already have a spellcasting talent, then wisdom is considered to be your spellcasting attribute for the purposes of casting this spell.
You cannot take this talent if you already know this spell (e.g. from Celestial Legacy, or being a Divine Soul).
Step of the Wind
Cost: 1 Character Points
Mana Cost: 1 Point
You can spend 1 mana to Step or Stride as a free action on your turn. Additionally, your jump distance is doubled for that turn.
Stunning Strike
Cost: 10 Character Points
Mana Cost: 1 Point
You can interfere with the flow of energy in an opponent’s body.
When you hit another creature with an unarmed strike, you can spend 1 mana to attempt a stunning strike. If your chi attack hits the target’s Constitution defence, then they are stunned until the end of your next turn.