Chi Powers

Chi Power CP
Deflect Missiles 5
Flurry of Blows 1
Focused Aim 5
Iron Fist 10
Patient Defense 1
Quickened Healing 2
Step of the Wind 1
Stunning Strike 10

Deflect Missiles

Cost: 5 Character Points

Each round, the first time that you are hit by a ranged weapon attack, you attempt to deflect the missile as a free action and the damage that you take from the attack is reduced by 1d10 + your Dexterity modifier.

If you reduce the damage to 0, then you can catch the missile, if it is small enough for you to hold in one hand and you have at least one hand free.

If you catch a missile that was shot at you, you can spend 1 chi point to, as a free action, immediately make a ranged chi attack with the weapon or piece of ammunition that you just caught. The missile is considered to have a normal range of 20 feet and a long range of 60 feet.

Flurry of Blows

Cost: 1 Character Points
Mana Cost: 1 Point

When you take the Strike action, you may spend 1 mana to ignore the multiple attack penalty.

Focussed Aim

Cost: 5 Character Points
Mana Cost: 1 Point

On your turn, you can spend 1 mana to add +1d to any attack roll that you make.

Iron Fist

Cost: 10 Character Points
Mana Cost: 1 Point

When you take the Strike action with an [unarmed strike](https://stormchaserroleplaying.com/stormchaserRPG/, you may spend 1 mana to increase the size of the damage die by 1 (e.g. 1d4 becomes 1d6, 1d6 becomes 1d8, 1d8 becomes 1d10, etc.).

Patient Defense

Cost: 1 Character Points
Mana Cost: 1 Point

You can spend 1 mana to Dodge using only a single action.

Quickened Healing

Cost: 2 Character Points
Mana Cost: Varies

You learn the Heal spell. You always have this spell prepared and it does not count against your number of spells prepared. If you do not already have a spellcasting talent, then wisdom is considered to be your spellcasting attribute for the purposes of casting this spell.

You cannot take this talent if you already know this spell (e.g. from Celestial Legacy, or being a Divine Soul).

Step of the Wind

Cost: 1 Character Points
Mana Cost: 1 Point

You can spend 1 mana to Step or Stride as a free action on your turn. Additionally, your jump distance is doubled for that turn.

Stunning Strike

Cost: 10 Character Points
Mana Cost: 1 Point

You can interfere with the flow of energy in an opponent’s body.

When you hit another creature with an unarmed strike, you can spend 1 mana to attempt a stunning strike. If your chi attack hits the target’s Constitution defence, then they are stunned until the end of your next turn.


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