Land

Land druids are typically mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The wisest members preside as the chief priests of communities that serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.

Branch Features

Branch Spells

When you take your first talent from this branch, you learn one additional cantrip from the divine spell list.

Once you can cast spells of the corresponding level, you may spend character points equal to twice the spell’s level to have that spell always prepared. Spells bought in this manner don’t count against the number of spells that you can prepare.

If you have a branch spell that doesn’t appear on the Divine Spell List, that spell is nevertheless a divine spell for you.

Arctic

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Ice Knife, Winter’s Ward | 2 Character Points per Spell | | 2nd | Binding Ice, Snowball Swarm | 4 Character Points per Spell | | 3rd | Sleet Storm, Slow | 6 Character Points per Spell | | 4th | Freedom of Movement, Ice Storm | 8 Character Points per Spell | | 5th | Commune with Nature, Cone of Cold | 10 Character Points per Spell |

Coast

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Create or Destroy Water, Fog Cloud | 2 Character Points per Spell | | 2nd | Misty Step, Warding Wind | 4 Character Points per Spell | | 3rd | Tidal Wave, Water Breathing | 6 Character Points per Spell | | 4th | Control Water, Storm Sphere | 8 Character Points per Spell | | 5th | Control Winds, Maelstrom | 10 Character Points per Spell |

Desert

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Burning Hands, Silent Image | 2 Character Points per Spell | | 2nd | Blur, Dust Devil | 4 Character Points per Spell | | 3rd | Inflamed Feet, Wall of Sand | 6 Character Points per Spell | | 4th | Blight, Hallucinatory Terrain | 8 Character Points per Spell | | 5th | Insect Plague, Wall of Stone | 10 Character Points per Spell |

Forest

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Entangle, Faerie Fire | 2 Character Points per Spell | | 2nd | Animal Messenger, Moonbeam | 4 Character Points per Spell | | 3rd | Call Lightning, Plant Growth | 6 Character Points per Spell | | 4th | Divination, Freedom of Movement | 8 Character Points per Spell | | 5th | Commune with Nature, Tree Stride | 10 Character Points per Spell |

Grassland

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Entangle, Longstrider | 2 Character Points per Spell | | 2nd | Invisibility, Pass without Trace | 4 Character Points per Spell | | 3rd | Daylight, Haste | 6 Character Points per Spell | | 4th | Divination, Freedom of Movement | 8 Character Points per Spell | | 5th | Dream, Insect Plague | 10 Character Points per Spell |

Mountain

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Earth Tremor, Jump | 2 Character Points per Spell | | 2nd | Earthen Grasp, Spider Climb | 4 Character Points per Spell | | 3rd | Erupting Earth, Meld into Stone | 6 Character Points per Spell | | 4th | Stone Shape, Stoneskin | 8 Character Points per Spell | | 5th | Control Winds, Wall of Stone | 10 Character Points per Spell |

Subterranean

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Corrosive Stream, Lesser Darkvision | 2 Character Points per Spell | | 2nd | Spider Climb, Web | 4 Character Points per Spell | | 3rd | Gaseous Form, Stinking Cloud | 6 Character Points per Spell | | 4th | Greater Invisibility, Stone Shape | 8 Character Points per Spell | | 5th | Cloudkill, Insect Plague | 10 Character Points per Spell |

Swamp

| Spell Level | Spells | Cost | |:———–:|:——:|:—-:| | 1st | Detect Poison and Disease, Ray of Sickness | 2 Character Points per Spell | | 2nd | Darkness, Acid Arrow | 4 Character Points per Spell | | 3rd | Water Walk, Stinking Cloud | 6 Character Points per Spell | | 4th | Grasping Vine, Vitriolic Sphere | 8 Character Points per Spell | | 5th | Insect Plague, Scrying | 10 Character Points per Spell |

Talents

Talent CP Prerequisites
Knowledge of the Land I 5 -
Nature’s Ward 15 3rd Level Spells and Knowledge of the Land I
Knowledge of the Land II 5 3rd Level Spells and Knowledge of the Land I
Power of the Land 25 5th Level Spells and Nature’s Ward
Knowledge of the Land III 5 5th Level Spells and Knowledge of the Land II
Nature’s Sanctuary 45 7th Level Spells and Power of the Land
Knowledge of the Land IV 5 7th Level Spells and Knowledge of the Land III

Knowledge of the Land I

Cost: 5 Character Points

You know how to overcome the challenges of your chosen terrain.

When in your chosen terrain, you gain +1d on Nature, Perception, Stealth and Survival checks.

You can pass through non-magical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you gain +1d to your defense against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Nature’s Ward

Cost: 15 Character Points
Prerequisite: 3rd Level Spells and Knowledge of the Land I

You can’t be charmed or frightened by beasts, elementals, fey or plants, and you are immune to poison and disease.

Knowledge of the Land II

Cost: 5 Character Points
Prerequisite: 3rd Level Spells and Knowledge of the Land I

Select a second type of terrain to add to your Knowledge of the Land I talent.

Power of the Land

Cost: 25 Character Points
Prerequisite: 5th Level Spells and Nature’s Ward

You are able to call upon the spirits of the land to augment your magical abilities.

As part of a long rest, you can perform a ritual that allows you to change the branch spells list you know to any of the other branch spell lists shown above.

Knowledge of the Land III

Cost: 5 Character Points
Prerequisite: 5th Level Spells and Knowledge of the Land II

Select a third type of terrain to add to your Knowledge of the Land I talent.

Nature’s Sanctuary

Cost: 45 Character Points
Prerequisite: 7th Level Spells and Power of the Land
Action: Free
Trigger: A beast, element, fey or plant attempts to attack you.

Many creatures of the natural world sense your connection to nature and become hesitant to attack you.

Before a beast, elemental, fey or plant attempts to attack you, it first must make a Wisdom defense check vs your warding skill. If it fails, then the creature must choose a different target, or the attack automatically misses. On a success, the creature is immune to this effect for the next 24 hours.

Knowledge of the Land IV

Cost: 5 Character Points
Prerequisite: 7th Level Spells and Knowledge of the Land III

Select a fourth type of terrain to add to your Knowledge of the Land I talent.