Other Tool Talents

Bypasser

Cost: 5 Character Points
Prerequisite: Thieves’ Tools Proficiency

You pride yourself on your quickness and your close study of certain clandestine activities. You have +1d whenever you make an Investigation or Perception check to detect the nature of a lock.

Crafter

Cost: 5 Character Points
Prerequisite: Artisans’ Tools Proficiency

You have a knack for crafting; you work with greater efficiency and produce goods of higher quality. Select one type of artisans’ tools with which you are proficient. You gain the following benefits whilst using it:

  • When you craft something with the tool you’ve selected, the total market value you can craft increases by your level in gp/hour. If you have expertise with them, the market value instead increases by 2 times your level in gp/hour.
  • If you use the tool you’ve selected to practice a profession during downtime, you can support a lifestyle one higher than you would normally be able to.

You can select this talent multiple times. Each time you do so, you must choose a different set of artisan’s tools.

Entertaining Competitor

Cost: 5 Character Points
Prerequisite: Gaming Set or Musical Instrument Proficiency

You have a natural gift for performing and competing. Select one gaming set or musical instrument with which you are proficient. While playing your chosen instrument or game, you can always readily read the emotions of those paying attention to you. During this time, and for up to one minute after completing, you have +1d on Insight checks to read the emotions of those you performed for or competed against.

You can select this talent multiple times. Each time you do so, you must choose a different gaming set or musical instrument.

Gourmand

Cost: 5 Character Points
Prerequisite: Cooks’ Utensil Proficiency

You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:

  • As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it.
  • During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, chef’s kit, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, diseases have disadvantage to attack the Constitution defence of those who partake in the meal for the next 24 hours.

Herbalist

Cost: 5 Character Points
Prerequisite: Herbalism Kit Proficiency

You are adept at harnessing the useful properties of herbs and other plants. You gain the following benefits:

  • As an action, you can inspect a plant within 5 feet of you and determine whether it is edible or poisonous, provided that you can see and smell it.
  • You can apply herbal remedies to help yourself or your allies recover from maladies. Over the course of a short rest, you can remove one poison or disease from a friendly creature within reach. You must have an herbalism kit and access to local herbs to use this benefit.

Master of Disguise

Cost: 5 Character Points
Prerequisite: Disguise Kit Proficiency

You have honed your ability to shape your personality and to read the personalities of others. If you spend 1 hour observing a creature, you can then spend 8 hours crafting a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action.

Vehicle Expert

Cost: 5 Character Points
Prerequisite: Vehicle Proficiency

You’re experienced both on land and sea, be it from time in a navy, as a mercenary, or perhaps even piracy. You have +1d whenever you make an Investigation or Perception check related to vehicles or ships.