Infernal Talents
Flames of Phlegethos
Cost: 5 Character Points
Prerequisite: Infernal Lineage
You learn to call on hellfire to serve your commands.
You gain the following benefits:
- When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
- Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
Greater Infernal Legacy
Cost: 5 Character Points
Prerequisite: Infernal Lineage
You can cast the Darkness spell once per long rest. Charisma is your spellcasting ability for this spell.
If you have chosen a specific infernal lineage phenotype, then you learn a different spell instead:
- First Circle: Branding Smite
- Second Circle: Detect Thoughts
- Third Circle: Arcane Lock
- Fourth Circle: Suggestion
- Fifth Circle: Darkness
- Sixth Circle: Invisibility
- Seventh Circle: Crown of Madness
- Eighth Circle: Flame Blade
Hellish Resistance
Cost: 5 Character Points
Prerequisite: Infernal Lineage
You gain resistance to your choice of either cold or fire damage.
You can take this talent twice.
Infernal Constitution
Cost: 10 Character Points
Prerequisite: Infernal Lineage
You gain resistance to poison damage and have +1d on checks to avoid being poisoned.
Winged Devil
Cost: 5 Character Points
Prerequisite: Infernal Lineage
You have bat-like wings sprouting from your shoulder blades. You have a flying speed equal to your Speed when you aren’t wearing heavy armour.