Species Talents
Innate Ability Proficiency
Innate Ability Training
Cost: 2 Character Points
You are considered to be trained in the use of any innate abilities that your species possesses. You add +1d to your attack rolls and skill when wielding such an ability.
Innate Ability Expertise
Cost: 10 Character Points
Prerequisite: Innate Ability Training and a d6 Martial Die
You are considered to be an expert in the use of any innate abilities that your species possesses. You add an additional +1d to your attack rolls and skill when wielding such an abiity, for a total of +2d.
Innate Ability Mastery
Cost: 25 Character Points
Prerequisite: Innate Ability Expertise and a d10 Martial Die
You are considered to be a master in the use of any innate abilities that your species possesses. You add an additional +1d to your attack rolls and skill when wielding such an ability, for a total of +3d.
Prehensile Tail
Cost: 5 Character Points
Prerequisite: Kobold
Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You can use your tail to draw items and make unarmed strikes, which can also be equipped with special weapons (see Melee Weapons).
Tinker
Cost: 5 Character Points
Prerequisite: Gnome
Using artisan’s tools (tinker’s tools), you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 integrity). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
- Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
- Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
- Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.