Scout
You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this profession are at home in the wilderness and among barbarians and rangers. Many scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter. These are just a few of the roles that scouts assume as they range the world.
Talents
Talent | CP | Prerequisites |
---|---|---|
Skirmisher | 15 | - |
Superior Mobility | 30 | Skrmisher and 70 CP spent in Rogue talents |
Ambush Master | 50 | Superior Mobility and 125 CP spent in Rogue talents |
Sudden Strike | 80 | Ambush Master and 225 CP spent in Rogue talents |
Skirmisher
Cost: 15 Character Points
You are difficult to pin down during a fight.
At the beginning of your turn, if an enemy is within 5 feet of you, you can stride up to half your speed, avoiding damage and difficult terrain as much as possible. This movement doesn’t provoke opportunity attacks.
Superior Mobility
Cost: 30 Character Points
Prerequisite: Skirmisher and 70 CP spent in Rogue talents
Your speed increases by 10 feet.
Ambush Master
Cost: 50 Character Points
Prerequisite: Superior Mobility and 125 CP spent in Rogue talents
You gain +1d on initiative rolls. In addition, any creature that you hit during combat that has not acted yet becomes easier for you and others to strike; attack rolls against an affected target gain +1d until the start of your next turn.
Sudden Strike
Cost: 80 Character Points
Prerequisite: Ambush Master and 225 CP spent in Rogue talents
You can strike with deadly speed.
If you take the Strike action on your turn, your next Strike on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your sneak attack even if you have already used it this turn, but you can’t use your sneak attack against the same target more than once in a turn.