Drunken Master

Drunken master monks move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant, who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks and retreats.

A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant. However, when battle is joined, the drunken master can be a maddening, masterful foe.

Talents

Talent CP Prerequisites
Drunken Technique 5 Chi
Tipsy Sway 10 Drunken Technique and 5 other Monk Talents
Drunkard’s Luck 35 Tipsy Sway and 8 other Monk Talents
Intoxicated Frenzy 40 Drunkard’s Luck and 12 other Monk Talents

Drunken Technique

Cost: 5 Character Points

You learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you can also Step as a free action and your movement speed increases by 10 feet until the end of your turn.

Tipsy Sway

Cost: 10 Character Points
Prerequisite: Drunken Technique and 5 Other Monk Talents

You can move in a spontaneous, fluid, swaying manner.

You gain the following benefits:

  • Hike-Up: When you’re Prone, you can Stand as free action.
  • Bob and Weave: The first time each round that a creature misses you with a melee attack roll, you can spend 1 chi point to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.
    This ability triggers automatically the first time each round that you are missed by a melee attack, with the following exceptions: on your turn, or when you roll initiative, you may declare that only a specific creature will trigger Bob and Weave, or not to use it at all.

Drunkard’s Luck

Cost: 35 Character Points
Prerequisite: Tipsy Sway and 8 Monk Talents

You always seem to get a lucky bounce at the right moment.

When you make a skill check, an attack roll, or a defence check and suffer -1d to the roll, you can spend 2 chi points to remove the penalty for that roll.

Intoxicated Frenzy

Cost: 40 Character Points
Prerequisite: Drunkard’s Luck and 12 other Monk Talents
Actions: 3

You gain the ability to make an overwhelming number of attacks against a group of enemies.

Make six melee attacks with your unarmed strike, or a monk weapon. Provided that each attack targets a different creature, you do not suffer the multiple attack penalty.