Ascendant Dragon

The dragon god is known to travel the world in the guise of a young monk. Legend says that he founded the first monastery of the ascendant dragon in this guise. The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies and can even soar through the air on draconic wings. However, all of this is in service to a greater goal: achieving a spiritual unity with the essence of the world.

Talents

Talent CP Prerequisites
Draconic Disciple 5 Chi
Wings Unfurled 10 Draconic Disciple and 4 Other Monk Talents
Greater Breath of the Dragon 5 Draconic Disciple and 8 Other Monk Talents
Aspect of the Wyrm 30 Wings Unfurled and 8 Other Monk Talents
Ascendant Aspect 40 Aspect of the Wyrm and 12 Other Monk Talents

Draconic Disciple

Cost: 5 Character Points

You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:

  • Draconic Presence: If you fail an Intimidation or Persuasion check, you can reroll the check and take the new result, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.

  • Draconic Strike: When you damage a target with an unarmed Strike, you can change the damage type to cold, corrosive, electric, fire, or poison.

  • Breath of the Dragon: You can spend 2 chi points to channel destructive waves of energy, like those created by the dragons that you emulate. As an action on your turn, you exhale draconic energy in either a 20-foot cone, or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: cold, corrosive, electric, fire, or poison. Make a chi attack roll against the Dexterity defense of each creature in the area. On a hit, the creature takes damage equal to two rolls of your Martial Feat die. On a miss, the creature takes half damage.

Wings Unfurled

Cost: 10 Character Points
Prerequisite: Draconic Disciple and 4 Other Monk Talents

When you use your Step of the Wind, you can spend an additional point of chi to unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.

Greater Breath of the Dragon

Cost: 5 Character Points
Prerequisite: Draconic Disciple and 8 Other Monk Talents

The damage of your Breath of the Dragon talent increases to three rolls of your Martial Feat die.

Aspect of the Wyrm

Cost: 25 Character Points
Prerequisite: Wings Unfurled and 8 Monk Talents
Actions: 1

The power of your draconic spirit now radiates from you, warding your allies, or inspiring fear in your enemies. You can spend 3 chi points to create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:

  • Frightful Presence: When you create this aura and for 1 action on subsequent turns, you can make a chi attack against a target’s Wisdom defense within the aura. On a hit, the target becomes frightened of you for 1 minute. The target can make a Wisdom defence check at the end of each of its turns, ending the effect on itself with a successful check.

  • Resistance: Choose a damage type when you activate this aura: cold, corrosive, electric, fire, or poison. You and your allies within the aura have resistance to that damage.

Ascendant Aspect

Cost: 50 Character Points
Prerequisite: Aspect of the Wyrm and 12 Other Monk Talents

Your draconic spirit reaches its peak. You gain the following benefits:

  • Augment Breath: When you use your Breath of the Dragon, you can spend 1 additional chi point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone, or a 90-foot line that is 5 feet wide (your choice) and each creature in that area takes damage equal to four rolls of your Martial Feat die on a failed save, or half as much damage on a successful one.

  • Dragon Senses: You gain infravision. Additionally, scent is an [imprecise sense[(https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/Senses/#imprecise-senses) for you with a range of 30 feet.

  • Explosive Fury: When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures that you can see in your aura and make a chi attack roll against the Dexterity defense of each of those creatures. On a hit, the target takes 3d10 cold, corrosive, electric, fire, or poison damage (your choice).