Champion
The champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows. Although often simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some champions combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.
Branch Features
You gain the following features when you take your first talent in this branch.
Talents
Talent | CP | Prerequisites |
---|---|---|
Brute Force | 5 | - |
Improved Critical | 5 | - |
Brutish Durability | 10 | Brute Force and 4 other Fighter Talents |
Remarkable Athlete | 5 | Improved Critical and 4 other Fighter Talents |
Advanced Armour Training | 25 | Brutish Durability, or Remarkable Athlete, and 6 other Fighter Talents |
Devastating Critical | 65 | Advanced Armour Training and 9 other Fighter Talents |
Superior Critical | 65 | Advanced Armour Training and 9 other Fighter Talents |
Survivor | 80 | Devastating Critical, or Superior Critical, and 12 other Fighter Talents |
Brute Force
Cost: 5 Character Points
You’re able to strike with your weapons with especially brutal force.
Whenever you hit with a weapon that you’re proficient with and deal damage, add your martial feat die to the weapon’s damage.
Improved Critical
Cost: 5 Character Points
Your weapon attacks score a critical hit on a roll of 19 or 20.
Brutish Durability
Cost: 10 Character Points
Prerequisite: Brute Force and 4 other Fighter Talents
Whenever you make a defence check or death saving throw, you benefit from +1d.
Remarkable Athlete
Cost: 5 Character Points
Prerequisite: Improved Critical and 4 other Fighter Talents
You may reroll any Strength, Dexterity, or Constitution check that you make that does not benefit from proficiency, but you must take the result.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Advanced Armour Training
Cost: 25 Character Points
Prerequisite: Brutish Durability, or Remarkable Athlete, and 6 other Fighter Talents
You can add 1 to the armour’s maximum Dexterity bonus to Dexterity defence. Additionally, you ignore the bulky property of armour that you are wearing.
Devastating Critical
Cost: 65 Character Points
Prerequisite: Advanced Armour Training and 9 other Fighter Talents
When you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to 3 martial feat dice.
Superior Critical
Cost: 65 Character Points
Prerequisite: Brutal Critical and 9 other Fighter Talents
Your weapon attacks also score a critical hit on a roll of 18-20.
Survivor
Cost: 80 Character Points
Prerequisite: Devastating Critical, or Superior Critical, and 12 other Fighter Talents
You attain the pinnacle of resilience in battle.
At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.