Battle Master
Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
Branch Features
You gain the following features when taking your first Talent in this Branch.
Bonus Proficiency
You gain proficiency with one type of artisan’s tools of your choice.
Improved Combat Superiority
Your tactical skill in combat improves, granting bonuses to your Combat Superiority.
You learn two additional maneuvers of your choice. You also gain an additinal maneuver for every two fighter talents of fighter taken after the 3rd.
Talents
Talent | CP | Prerequisites |
---|---|---|
Maneuver Versatility I | 5 | - |
Know Your Enemy | 15 | Maneuver Versatility I and 4 other Fighter Talents |
Maneuver Adept | 25 | Know Your Enemy and 6 other Fighter Talents |
Maneuver Versatility II | 65 | Maneuver Adept and 9 other Fighter Talents |
Master of Battle | 80 | Maneuver Versatility II and 12 other Fighter Talents |
Maneuver Versatility I
Cost: 5 Character Points
You can now use two maneuvers per round. You can use only one maneuver per attack, and you may only use each maneuver once per round.
Know Your Enemy
Cost: 15 Character Points
Prerequisite: Maneuver Versatility I and 4 other Fighter Talents
If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
- Strength score
- Dexterity score
- Constitution score
- Strength or Dexterity Defence
- Damage Reduction
- Current hit points
- Total talents (if any)
- Total Warrior talents (if any)
Maneuver Adept
Cost: 25 Character Points
Prerequisite: Know Your Enemy and 6 other Fighter Talents
Once per turn, if you would roll a martial feat die as part of a manuever, you may gain roll it twice and take the higher result.
Maneuver Versatility II
Cost: 65 Character Points
Prerequisite: Maneuver Adept and 9 other Fighter Talents
You can now use three maneuvers per round. You can still use only one maneuver per attack, however you may use each maneuver more than once per round.
Master of Battle
Cost: 80 Character Points
Prerequisite: Maneuver Versatility II and 11 other Fighter Talents
Once per round, if you would roll a martial feat die as part of a manuever, you can instead take the maximum.