Combat Talents
Alert
Cost: 10 Character Points
Always on the lookout for danger, you gain the following benefits:
- You can’t be surprised while you are conscious.
- You have +1d to initiative.
- Other creatures don’t gain +1d on attack rolls against you as a result of being hidden from you.
Berserker’s Cry
Cost: 10 Character Points
Prerequisite: Charisma 13
Your cry of bloodthirsty fury inspires those around you to greater acts of violence.
Once per day, as an action, you may unleash a powerful, bloodthirsty scream of battle lust and fury. Allies within 60 feet who can hear your berserker’s cry (including yourself) are heartened and gain a +1 morale bonus on damage rolls made with melee attacks for a number of rounds equal to your Charisma bonus. If you have the ability to rage, you may unleash a berserker’s cry as part of the free action to enter a rage (instead of as a separate action).
A creature may be under the effect of only one berserker’s cry at a time.
You may take this takent multiple times. Every time that you take this talent, you may unleash a berserker’s cry one additional time per day.
Blinding Agility
Cost: 10 Character Points
Prerequisite: Dexterity 20 or +2 Species Bonus to Dexterity
You have the reflexes of one who can see things before they happen, granting the following benefits:
- All weapons are considered to have the finesse property for you.
- You have +1d on defence checks to avoid opportunity attacks.
Fanatic
Cost: 10 Character Points
Every blow that hits your enemies make you feel closer to victory, making you shake in excitement. You gain the following benefits:
- When you score a critical hit with an attack roll or reduce a creature to 0 stamina, you can make one Strike as a free action.
- Whenever a creature you can see within 30 feet is reduce to 0 stamina, you go into a fervour gaining temporary stamina equal to your recovery die + your Constitution modifier.
Quick Reflexes
Cost: 5 Character Points
You have +1d on initiative.
Revenant Blade
Cost: 5 Character Points
While wielding a double-bladed weapon with two hands, the weapon has the finesse trait for your attacks with it.
Titan’s Power
Cost: 10 Character Points
Prerequisite: Strength 20 or +2 Species Bonus to Strength
You have the strength that legends tell of, granting the following benefits:
- You ignore the two-handed property of weapons with which you are proficient.
- When you miss with a melee weapon attack, the creature takes damage equal to your Strength modifier. This damage is of the same type as the weapon’s damage.
Unnatural Resilience
Cost: 10 Character Points
Prerequisite: Constitution 20 or +2 Species Bonus to Constitution
You have the fortitude often attributed to gods, granting the following benefits:
- Enhanced effects, such as spells or healing potions, that would restore stamina to you can’t restore an amount less than half your Constitution score. If this amount would exceed the maximum amount of stamina that effect could restore, you instead take that effect’s maximum.
- You can add your Constitution modifier to death saving throws that you make.