Tempest
Gods whose portfolios include the Tempest domain govern storms, sea, and sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.
Branch Features
Branch Spells
Once you can cast spells of the corresponding level, you may spend character points equal to twice the spell’s level to have that spell always prepared. Spells bought in this manner don’t count against the number of spells that you can prepare.
If you have a branch spell that doesn’t appear on the Divine Spell List, that spell is nevertheless a divine spell for you.
Spell Level | Spells | Cost |
---|---|---|
1st | Fog Cloud, Thunderwave | 2 Character Points per Spell |
2nd | Gust of Wind, Shatter | 4 Character Points per Spell |
3rd | Call Lightning, Sleet Storm | 6 Character Points per Spell |
4th | Control Water, Ice Storm | 8 Character Points per Spell |
5th | Destructive Wave, Insect Plague | 10 Character Points per Spell |
Talents
Talent | CP | Prerequisites |
---|---|---|
Wrath of the Storm | 5 | - |
Destructive Wrath | - | Channel Divinity |
Thunderbolt Strike | 20 | 3rd Level Spells and Wrath of the Storm |
Stormborn | 80 | 8th Level Spells and Thunderbolt Strike |
Wrath of the Storm
Cost: 5 Character Points
Actions: Free
Trigger: You are hit by an attack from a creature within 5 feet of you.
You can thunderously rebuke attackers.
Make an evocation attack roll vs the Dexterity defence of a creature within 5 feet of you that hit you with an attack within the last round. On a hit, it takes 1d8 electric damage and 1d8 sonic damage, or half as much on a miss.
You can use this feature a number of times equal to your spellcasting ability modifier and you regain all expended uses when you finish a long rest.
Destructive Wrath
Prerequisite: Channel Divinity and Wrath of the Storm
You wield the power of the storm with unchecked ferocity.
Before you roll electric or sonic damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
If the damage is from a spell cast by you, then you must expend mana equal to the spell’s level to activate your channel divinity.
Thunderbolt Strike
Cost: 20 Character Points
Prerequisite: 3rd Level Spells and Wrath of the Storm
When you deal electric damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
Stormborn
Cost: 80 Character Points
Prerequisite: 8th Level Spells and Thunderbolt Strike
You have a flying speed equal to your current walking speed whenever you are not underground or indoors.